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For educators around the world who use Construct 2 in classrooms

Post » Sat Nov 22, 2014 7:57 pm

I read it, and, while I understand the point, I think productivity tips are related to organisation, naming conventions, use of functions, and everything that makes you spend less time in edits and modifications.

Looking forward for your Json tutorial, as data management is something most people seems to struggle with.

EDIT: you have 1,2,3,5 instead of 1,2,3,4 on your tutorial
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Mon Nov 24, 2014 10:32 am

Aphrodite wrote:I think productivity tips are related to [...] everything that makes you spend less time in edits and modifications

I don't really know actually: I used the word productivity literally here. I can change the title with something else anyway. Would "4 ways to improve your coding speed in C2" fit the article better to you?

Aphrodite wrote:EDIT: you have 1,2,3,5 instead of 1,2,3,4 on your tutorial

Thanks, I changed that.

I'm sorry for the delays with articles and all everyone, but I'm spread thin with family issues at the moment, and my schedule will be disturbed until early December.
Thanks much!
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Post » Mon Nov 24, 2014 11:37 am

@Valerien that mades sense actually, it was more a suggestion like a "going foward" part for people to think about that rather than a part of the tutorial itself, no need to actually change the title (as some people might learn all to code faster without thinking of coding a better workflow at first).
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Fri Nov 28, 2014 8:45 pm

@Aphrodite : ah sure, thank you for the suggestion. I have to add something like that, that's true - a solid workflow is what matters the most. JSON (using external data) is meant to be along that line, but it might be interesting to write a more general article.
Anyway, I'll have an easier schedule from Monday onwards, and I must find an office to rent for 2015 (got some trails already). Hopefully, I'll be able to catch up with some healthy days of work next week.

Thanks again!
Nathan
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Post » Thu Dec 04, 2014 2:13 pm

I updated the post with my first Open Source assets pack: Cartoon Mobile Rounded Icon Buttons. I wanted to make something that would be useful for fellow game designers, regardless of the engine they're using.

Next up is the C2 productivity tips tutorial update!
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Post » Fri Dec 05, 2014 2:13 pm

Alright, I just updated the tutorial about productivity.
Following on @Aphrodite 's suggestion, it now features a Going Further section.
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Post » Thu Dec 25, 2014 9:41 am

I'm back with a new article  (★^O^★) ! My 7 most valuable Game Design resources. I dug through lots I have saved up and organized over the past few years, and picked the websites and books that taught me the most! Please tell me if you like it, and if you'd like to see more articles like that.
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Post » Sat Jan 03, 2015 6:40 pm

Wow, thanks for sharing all this knowledge!

:)
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Post » Mon Jan 05, 2015 11:36 am

Just discovered these tutorials. Thank you so much
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Post » Thu Jan 08, 2015 3:15 pm

Thanks @Arlys and @steveb25 ! Your words of support are always greatly appreciated.

For this early new year, here's a new Open Source Art Pack on GDquest: Xbox 360 Controller buttons (on openGameArt). Just like the previous one, this pack has been released under a CC0 - Public Domain license! Here's a preview:

Image

Along with it, I wanted to wish you a Happy New Year 2015!

Image
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