Game Design and Art tutorials - Kickstarter funded!

For educators around the world who use Construct 2 in classrooms

Post » Sun Mar 15, 2015 1:06 pm

Hey everybody! I am back with 2 new tutorials: How to game art #2 – Drawing game assets and How to game art #1 – Silhouettes.

The next video will talk about drawing 2d game assets with selection tools, which is a pretty efficient technique.
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Post » Mon Mar 16, 2015 7:48 am

@Valerien

Absolutely brilliant material Valerien! Thank you very much for your great effort!
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Post » Thu Mar 26, 2015 10:04 pm

Hello everyone! I am coming back with not only 2 video tutorials, but also 2 detailed Game Design guides.

Game art tutorials:
How to game art #4 – Cute character from concept to finish
How to game art #3 – Drawing with selections in Photoshop

Game design guides:
How to Create Immersive Game Intros
Game Analytics From A Game Designer’s Perspective

I hope you will like them!

Thanks much @neverk ! :D
Sorry for the answer delay, I'm getting very busy lately and can't spend too much time on forums anymore.
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Post » Fri Apr 10, 2015 9:38 am

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Post » Fri Apr 10, 2015 11:36 am

The 16 reasons the players leave is a nice article, however there is another thing that makes me personnally leave a game (and I cannot be the only one on earth): badly used advertisements and not being able to play.

First, fullscreen video ads, while they should not even exist in a game (they should just not, nothing to add really), if they are badly implemented, it is even worse as it can simply ruin the game, same goes for every advert present on screens where the attention is focused on the actual gameplay, if the player has no intent to see the ad because it has to focus on the game, do not put an ad!

Second, not being able to play, some games seems to like it when you can play when you want, cut the rope 2 will give you 1 try per hour I think, same for slam (based of a tv game) I think, sometimes you can buy more plays, which is fien (arcade did it..) but still frustrating, and the worst of course is when you can watch an advert to have more plays, pretty sure we should report those games as it is not in respect with advert providers terms of use, I should try to learn about every way to make sure that baddly thought apps cannot prevail.
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Sat Apr 11, 2015 9:07 am

Thanks for the feedback @Aphrodite ! There are quite a few other suggestions that came in, like bad and out of sync audio, etc. The game's replay value is also critical when it comes to keeping players entertained.
You're certainly not the only one on earth that ads bother. At least we're 2 in that situation! :)
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Post » Sat Apr 11, 2015 9:55 am

@valerien the out of sync audio especially is an issue with html5+JS browser games on mobile (like, lets say, chrome for android that needs an awful time to decompress the audio, or with weird limitations of browser that though it would be better to wait for touches to start a music), not talking of games wrapped inside canvas+ or crosswalk since, let's be honest, we choose the wrapper while we do not choose the browser the user can use.

However, one could argue that some definitively bad games can prevail while good games can fail (I won't give the flappy bird exemple again, there are others), while this case is rare (and should stay rare), it exists and can be a real moral killer.

Just read your juiciness tutorial, pretty much what i call "polishing" the game, however I always struggle to describe what a game can do to feel more complete, less amateur, this is basically enough infos for people to understand now!
Game design is all about decomposing the core of your game so it becomes simple instructions.
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Post » Sat Apr 11, 2015 7:14 pm

The reply regarding audio synchronization came from a sound designer, and was not about HTML 5. He was talking about the audio trigger timing with animation events in a 3-D engine for instance. That and irrelevant sound design.

Thank you for your feedback in any case!
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Post » Sat May 02, 2015 3:21 pm

Hi there fellow c2ers!

I'm back with some new tutorials, and a reorganized first post. I hope you'll like them! :)

How to game art 6 - A first look at colors
My 8 best game design resources
Prototyping simple QTEs in Construct 2
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Post » Sun May 03, 2015 12:58 am

Wow, thank you for all off these tutorials (and assets)! How generous of your time and talents.
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