Game Design Document

Discuss game development design and post your game ideas

Post » Fri May 03, 2013 11:40 pm

Hi
Anyone here use Game Design Documents?

en.m.wikipedia.org/wiki/Game_design_document

Created one once for a mod, helped quite a bit in development process.


B
15
S
7
G
1
Posts: 30
Reputation: 2,055

Post » Sun May 05, 2013 3:57 am

Not really a GDD, but I document all my ideas and plans. I have files describing how certain things will work and random ideas I have for parts of the game. This is very useful because then I wont forget anything
B
83
S
21
G
15
Posts: 1,039
Reputation: 15,129

Post » Sun May 05, 2013 10:43 am

For me it felt good to formalize it with a GDD even going as far as prinitng it out as a physical reminder. I'm planning on doing the same with my C2 game. Curious to see if other devs use GDDs.
B
15
S
7
G
1
Posts: 30
Reputation: 2,055

Post » Mon May 06, 2013 5:25 am

I spent a long time planning a game on my free time, polishing the whole concept, storyline, dialogues and events... until that day I actually sat down to start, and realised I would need either 20 years or 20 people to actually achieve it within the scopes I envisioned.

To me, GDD exist to:
- keep track of storyline / maps / flowcharts / skill trees and other complicated things in one place, if you really really need them in your game
- explain your vision to other team members, knowing they won't read it and will prefer to ask you directly when they need something
- plan changes and do a fast check of their consequences on your previous plans

So, if you are just learning the tool , forget thee GDD, make a pong.
...but this is mostly psychological. Check my devlog
B
15
S
4
G
3
Posts: 258
Reputation: 2,850

Post » Mon May 06, 2013 9:42 am

Thanks for the advice Sved. True, translating what's on paper to actual end product can end up being daunting and yes would probably work best in a team. I believe the framework of the GDD is something that can guide; the contents of each section of course can change in terms of scale (individual to team development),
B
15
S
7
G
1
Posts: 30
Reputation: 2,055

Post » Mon May 06, 2013 1:23 pm

Daniel Cook from Lost Garden (working at SpryFox atm) uses Post it note design docs.

Don't do a massive GDC, but rather have a small idea that fits on a post it note to answer a precise question about your design and whatever should be done/worked on in your game at the time.Kyatric2013-05-06 17:20:34
New to Construct ? Where to start

Image Image
Image Image

Please attach a capx to any help request or bug report !
Moderator
B
247
S
85
G
40
Posts: 6,998
Reputation: 57,786

Post » Mon May 06, 2013 2:40 pm

@Kyatric Brilliant link. Required reading.
Thanks
B
15
S
7
G
1
Posts: 30
Reputation: 2,055

Post » Mon May 06, 2013 3:28 pm

I don't use a large, formal design document, but I do have documents that are used for reference. Like I have a big excel chart that tells me what every coordinate is in my arrays. It also has a list of all quests and which NPCs are involved. I have a flow chart for story progression, too. I draw out some maps, some puzzles, and a few other things. But a ore-planned design document? No.
B
90
S
32
G
14
Posts: 935
Reputation: 14,540

Post » Thu May 09, 2013 2:58 am

Don't do a design document, better more efficient alternatives to use are workflowy (for everything) and coggle (for brainstorming).
B
134
S
65
G
16
Posts: 1,765
Reputation: 19,188

Post » Thu May 09, 2013 4:39 am

I agree with @kyatric
That's basically what I do, except I write all of mine is gibberish most of the time, for myself to understand, and to quickly write reminders before I lose my train of thought.

As for conveying ideas to your team members. I have never needed to use a boring black and white document to convey my colorful game idea to my team. To be honest, it's a pretty horrible way to do it. Maybe having the ability to convey ideas through speech is hard for some, but it's really the best way in smaller teams.

Pitching game ideas? You will never need to present your game design document in a 20 minute pitch. You may need one if you're formally submitting your game to a large publisher. But there are still smaller documents these people would want to see.

My suggestion - only do it if you're doing it because it helps you in some way. Don't do it as a formality to make your game feel more concrete. In windows desktops, it takes 5 seconds to jot down your ideas on a sticky note, it takes 2-3 minutes to open up Word, find the relevant sections and write down your idea.
B
36
S
10
G
6
Posts: 948
Reputation: 11,101

Next

Return to Game Development, Design & Ideas

Who is online

Users browsing this forum: No registered users and 0 guests