game engines

Post your own tutorials, guides and demos.

Post » Tue Sep 30, 2008 3:20 pm

yep, just gotta break thru that barrier that makes you lose interest and think only about that game you are working on. Its hard, I cant even say this myself because my lazyness/boredom takes over all the time as well.
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Post » Fri Nov 14, 2008 12:40 pm

My 2 cents, sounds like you guys should be doing some colabs. :P
It makes a little sense to build templates, before a full blown game as well.
Especially since Constructs still beta. Speaking from a newb point of view tuts on each template would be a good idea too. BTW the Ghost Shooter tut was wonderful. Now, one other thing, there's dozens of types of engines, you should probably agree on specif types before making templates.
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