Game engine/template sales

Discussion and feedback on Construct 2

Post » Mon Oct 31, 2011 12:00 pm

[QUOTE=Kyatric]If you want to make a game, learn how to make it. There are already enough examples about a lot of things in the "How do I" section of the forum.

I'm old school in that aspect that I grew up being taught "if you want to do something, practice, learn and put effort in it".[/QUOTE]

I agree with you on a personal level, but I disagree with you if you exert that same standard on others.

To clarify, I have the same/similar approach when people ask me for help. I often take the route that helps make the person think for themselves and get the answers themselves, eg: point them in the right direction, than to outright tell them the answer. There is a saying that coincides this: "Give a person a fish and s/he'll be fed for the day. Show a person how to fish and s/he'll never go hungry again."

However, this same standard is also like saying that our principles should be the standard for the entire world. In essence, it would be a positive feat for everyone to think this way, but at the same time in reality, by enforcing such an idea on others, it means we deprive them the factor of choice and preference. Eg: "My dad demands that I become a doctor, because he's a doctor and his dad was a doctor and his dad's dad was a doctor."

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As for answering OP: I think it's an interesting idea. I believe the developers for Torque has a similar thing going for them. They're not full fledged games you can buy and dissect, but they are completed engines you can use to help build your game. Actually, a lot of professional game companies lease game engines for their own usage. Eg: the CryEngine for the Far Cry games is also used for Aion, the MMOG.
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Post » Mon Oct 31, 2011 12:03 pm

i'm sure Ashley and others in Scirra team didn't use a premade template when they started coding their own products..i think that creating everything by yourself it's the best thing for your ego, more than buy or get a premade template :D
it will be the best prize at the ending of complete job ^^
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Post » Mon Oct 31, 2011 12:15 pm

I think there's a genuine case for having a kind of marketplace - not only are there users who genuinely would benefit from buying artwork, but it also makes it a place for artists to host work and make a bit of pocket money for themselves as well.

On the other hand, like everyone says, we'd like to avoid Construct 2 becoming associated with boring samey template games, because it's far more powerful than that.

We're busy with a whole pile of plans right now so this probably wouldn't happen until some time later anyway, but if we did anything like this it would require some careful thought to execute well.

BTW, @MikeWhis, just out of curiosity how did you hear about us? I wouldn't have thought many Gamesalad users have PCs.Ashley2011-10-31 12:16:12
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Post » Mon Oct 31, 2011 12:36 pm

This community is by far the most cooperative and caring I've ever seen.


Yes, that is true, but if anybody need help in the most case these should post yours capx.
Therefore I hold myself back.

maybe to shy I'm not a tech head and I could not say what I mean. I can't english too

A template can I explore, without to embarrass me

Also not everybody has the same talent.


There are people who can not paint, but are programmers and there are people who can paint but have not the clue to programming .

Is it a fact,that   a game only a good game when I can make all alone, or when it is hard to make ?
I think at the end no matter ,then your actual gamer have no interest for making of.

Many games are so similar in kind why should every reinvent the wheel ?

template does not mean a complette game necessarily, but specific tasks, similar as customizable code snippet. Also I would like to spend my money for teachers with more in depth videos tutorials .
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Post » Mon Oct 31, 2011 1:50 pm


"BTW, @MikeWhis, just out of curiosity how did you hear about us? I wouldn't have thought many Gamesalad users have PCs."[/QUOTE]

Hi Ashley. Believe it or not I bought a Mac specifically for Gamesalad, having previously released Flash games on the PC.
I soon returned to the PC after finding out that to release a Gamesalad game you have to pay $500 a year for a Gamesalad license and then the usual $99 per year to Apple.
HTML5 is the future which is the reason I have chosen Construct 2.

Going back to my opening post, my first project is a Tower Defence game. These are massively popular in the Flash world.
My task as a developer is to make each level as interesting and strategically challenging as possible. Having a template that contains the basic engine will let me concentrate on just that. Plus the graphics of course.
Don't be scared of average clones appearing. Only the best games sell.
Plus you coders will get some extra money.
There are guys on Gamesalad who have loads of templates for sale and I'm certain that they make more from selling to other users than they do selling their own games.
I'm not lazy - I've watched and read every tutorial here and am hungry for more.
But I have so many games I want to make!MikeWhis2011-10-31 13:51:52
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Post » Mon Oct 31, 2011 2:22 pm

Maybe I misinterpreted the term template at first. In my first message I only was speaking about code and logic assembling that construct's projects are.
But on the other hand, I saw people asking for snippets of codes which is exactly what 90% of the capx in the "how do I" section is.
Just take the time to browse, even randomly browse that section, this is already a gold mine.
And no money is required. It's already up in the open.
New to Construct ? Where to start

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Please attach a capx to any help request or bug report !
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Post » Mon Oct 31, 2011 6:23 pm

Well when you think about it, its really not much different than working on a team, except you get paid upfront, and don't have to edit things constantly. So buyer beware on that, but speaking for myself, anything I did would have to be super complete, and at this stage of the game that's not really doable.
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Post » Tue Nov 01, 2011 12:47 am

What is this madness?
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Post » Tue Nov 01, 2011 1:25 am

Well i like the Example capx we get already i've learned from these, whic are basic templates for how things work, In torque you buy kits, i have a couple of them already, And most Game Dev tools come with addons to buy, look at Unity 3D and Games Creator stuff Their Model packs are brilliant, i really thing Scirra can make alot of money with addon packs, as alot are like me and CANNOT do art on pc's full stop no matter how much you try to teach us, It's a talent.

There are alot like me who buy buy buy as many utils, packages etc as possible to make games. Because lets face it the majority of users where Scirra will make their money from are casual hobbiests like me. Thats where GM,MMF2,GameCreators etc and others make their money

I've been making games since the Commodore 64 version of Shoot'em'up construction kit came out in the 80's, i then had click teams Klick'n'Play in the 90's, then MMF in the 00's and so on, but have i ever made a penny no and neither do most, but i've spent a hell of alot on game creating software and the addons.tonycrew2011-11-01 01:27:34
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Post » Tue Nov 01, 2011 2:23 am

Buying art and such does not sound like a bad idea. Game templates and code, it's little too much for my taste. I for one, can do everything - EXCEPT - character sprites. This has been my issue for ever, I just cannot sprite that kinda stuff, it's a talent that I will never learn. I could benefit from sprites, spriters or sprite editors (people). Of course, there's also the issue of pricing, I don't like to be ripped off.
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