I will re-upload a Capx in the near future when I am home from work.
However, to answer the question, I also tried this with Google Drive and had issues as well. I can set up new demos as well for further testing in both Dropbox and Google Drive. Are there any other cloud areas that work better for hosting?
On a semi-related note: all of this got me thinking about how to reduce the size of my project overall. The largest images in my project are the background images (the grass, roads, floors, etc). Each image is between 600kb and 1.2MB, and there are 12 of them. The total number of MBs the game projects is around 33MB after compression.
So I opened up the 12 images in GIMP and I saved them as relatively low-quality JPEGs. This dropped the size of each image from 600kb-1.2MB down to about 100-200ish kb each with relatively little to no visual change. Great, I thought!
However, I then replace the first image with the new JPEG, and the projected file size went from 33.something to 34.something. Odd, I thought. So I replaced the second image with the new JPEG, and sure enough, it went up to 35MB. And so on and so forth as I added the others.
So I am curious, how accurate is the projection? I was under the impression that JPEG would probably be the smallest file size image useable.
At any rate, I will get a new Capx and demo up hopefully later this evening. Thanks!