Game help wave system

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Post » Wed Nov 25, 2015 3:22 pm

how do i implement/ how to do i make a wave system? i want enemies left <= 0 go2 next level/wave & spawn another enemy got them as global vars
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Post » Wed Nov 25, 2015 3:30 pm

Shouldn't be hard depending on your current set up..

You could add 1 to a global variable wave if enemy.count = 0
Ofcourse you'd have to make sure this is only done once and at the right time..
Maybe even have another variable tracking the amount of enemies per wave and subtracting from it every time an enemy is created could work for you..

The question has so many possible answers, it would be much easier to give an answer that actually works in your situation if we knew your situation...
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Wed Nov 25, 2015 3:36 pm

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Post » Wed Nov 25, 2015 4:00 pm

So, when would you want a second wave? (What are the conditions?)
What is the difference between the second wave and the first wave? (what are the actions?)
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Wed Nov 25, 2015 4:14 pm

thx but i figured it out
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