Game Idea: for C2 or Unity?

Discussion and feedback on Construct 2

Post » Tue Jan 14, 2014 10:05 pm

Interesting game idea. I would also be inclined to use Unity 3d for this with the Playmaker plugin to handle the game logic. Depending on your plan you could use one or more orthographic cameras to render the 3d world without perspective (sort of 2d to the player).
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Post » Tue Jan 14, 2014 10:13 pm

Unity by far.
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Post » Wed Jan 15, 2014 1:20 am

[QUOTE=stevefromio] Unity by far.[/QUOTE]
Why is that? :)
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Post » Wed Jan 15, 2014 1:27 am

First, you have to think about your graphics. You are going to need a lot of them if you are going to be switching perspective. You will also need to be a great artist if you are going to draw your object "in-perspective."

Also think how cool it would be if you could actually see the camera switch between perspective. It might be to confusing to just switch top-down to-side in an instant. I might not be explaining myself well.

Please let me know if I make any sense, and I will try to explain better.

Cheers,
Stevestevefromio2014-01-15 01:28:07
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Post » Thu Jan 16, 2014 4:26 am

@Colludium - Aye. I've learned just a finger-full of how Unity works, and I think the multiple camera objects feature is its best selling point.
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Post » Thu Jan 16, 2014 4:27 am

@stevefromio - No, sir, you make a LOT of sense right there. GREAT points. While I'm not too worried about C2's ability to handle a lot of objects at once, I do see the point about switching perspectives fluidly.
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