Game Idea/Efficiency [isometric]

Discuss game development design and post your game ideas

Post » Sat Sep 24, 2016 11:58 pm

Hello Everyone!

I have been looking into isometric stuff after playing around in MagicaVoxel a few days ago. I feel the most important thing with starting projects is getting the foundation right. (Movement etc that can be easily changed/modified)

Does anyone have any ideas or simple techniques/systems that can be used for something similar to the prototype image? (Movement / Transitions)

https://twitter.com/LootBndt/status/778590004054487040 <<- MagicaVoxel Image

https://twitter.com/LootBndt/status/778660889419448320 <<- Quick prototype

https://twitter.com/LootBndt/status/779464217766326273 <<- Movement (using collision obj's around player)

https://twitter.com/LootBndt/status/779805995308548096 <<- Adding an enemy/attack

It would be interesting to hear what other people have done or seen in other games that could come in handy,
Thanks! :D
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Post » Sun Sep 25, 2016 12:54 am

It depends on your target export, desktop, or mobile, or both.
Then there will be variations of movement types for those as well.
Small tile based movement would imply either keyboard, or onscreen controls.
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Post » Sun Sep 25, 2016 9:29 am

I'm using
I can move the player with keyboard and with touch.

(This is my prototype: Finding Iaia)
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Post » Sun Sep 25, 2016 10:15 am

@el3um4s The rotation is really cool, great job!

Maybe I need to look at the board plugin a bit more.
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