Game Industry: worth getting in to?

Looking to build a team or have a job to offer?

Post » Thu Oct 27, 2016 11:38 am

Some advice from an industry veteran (designer, 20 years for my sins...) for your daughter:

Hello! From the samples of your work posted you obviously have some chops, always a good starting point for working as a game artist, but before you plunge into a full-time course you should spend some time making sure that it's definitely the career path for you. Many skills you can pick up without attending a study programme, and if you do decide to go down the academic route you'll find it a much smoother journey with some prior knowledge under your belt.

1) Learn the tools of the trade: check out job vacancies for artists on games industry recruitment sites and familiarise yourself with the packages that the industry is demanding. Learn how art assets are implemented from these packages into different game engines and what the restrictions are when working with these tools.

2) Expand your repertoire: game art is more than just character design. Learn the basics of anatomy, animation, scenery design, typography, graphic design, HUD design visual effects, textures etc. Try different styles of art: pixel, vector, 3D, isometric, and learn how to implement these for different platforms. You will stand a much better chance of landing your first job in the industry if you can show versatility. As others on this thread have pointed out, it is rare to find a position that fits perfectly with your preferred areas of interest.

3) Study games, don't just play them. Consider how different systems were implemented and how you would go about replicating them. Make notes on what works and what doesn't. Play old games as well as new ones - learn about the constraints on old platforms that dictated the look and feel of the games on them.

4) Make some games! There's an abundance of free tools available (C2 of course!) that are easy to learn and can produce professional results - there's nothing like actually creating a game and seeing it through from start to finish to work out whether this is a career you want to pursue. In addition, help out others on projects - there are always people on this forum looking for help with art - give them a hand and get your work into their games and gain experience of working in a team (to deadlines!) in the process.

The more you can do in your free time to improve your portfolio and master the craft the more compelling a candidate you will be.

Final warning: life in the games industry can be tough; it's highly competitive, companies go bust, projects get canned, hours can be long. Try and secure some work experience with a games company first to get a feel as to whether it's the sort of lifestyle you will be comfortable with. If you're absolutely certain that games are the right path for you then go for a specialised course, otherwise a more general graphic design qualification would give you the flexibility to work in a whole range of fields, many that you may not have even heard of, whilst still allowing you to transition into games if you later feel that's where your gut is leading you.

Hope that helps! :-)
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Post » Tue Nov 01, 2016 9:19 pm

To the people that answers to this or any topic.

About the degree and not degree topic.

A degree is not always necesary to land a job.
A degree will some times be necesary for that job.

Some people get nessesary knowladge on their own.
Some get them with a degree.

None will know everything.
Time, study, and practice is absolute to both.

About the drawing:

She's definetly talented.
Style is trademark.
Music & Sound.
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Post » Mon Nov 07, 2016 5:49 pm

If she is willing to work for free, I can match her up with our artist.

And learn 3D. You can always go back to 2D later, but 3D is the "way of the future," so to speak, especially with VR coming on to the scene.

Granted, I am a "jack-of-all-trades" kind of guy, so take my advice with a grain of salt (or two).
Last edited by gumshoe2029 on Sun Nov 13, 2016 4:46 pm, edited 1 time in total.
I don't check the forums much anymore, but I will receive an email for PMs.

"Someone once told me I bite off more than I can chew...

I told them I would rather choke on greatness than nibble on mediocrity."
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Post » Sun Nov 13, 2016 3:18 pm

I'm a Senior Character Artist with 12 years of experience. Worked in several companies here in Montreal. My perspective is that you don't need schooling but, its better. It will teach proper anatomy, color theory and a bunch of other things that I see a lot of people often lack and fail to find a job easily.

Her concepts are alright but if she is serious about it, she'll need to show an exceptional ability to create any kind of concepts, whether is realist or more stylized.
Also, concept art is more difficult to get in comparatively to 3D art or animation.

Art in general and maybe specially for the video game industry means working really hard. Its a lot of hours to perfect your skills. So is she is serious about it, then she'll have to do a lot of extra learning and always look where she wanna be in a couple of years.

There's a ton of online resources like Feng Zhu school of design which offers some very nice videos for free. And also schoolism (paid but great)
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