Game Jolt - Achievements in Construct

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Post » Mon Dec 21, 2009 10:38 pm

Its actually pretty simple. The only things you need to figure out are your triggers, and internal messages. Goodness knows Construct gives you a ton of options for that.
Really the hardest part was figuring out the serverside. You just add a game(don't worry about uploads) then go to the "Manage trophy's" section. Its all pretty straight forward from there.
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Post » Wed Dec 23, 2009 3:45 pm

Triggers and internal messages?
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Post » Wed Dec 23, 2009 6:47 pm

Yeah, like whats gonna trigger the event, and are you going to use one of the Windows widgets, or text, or bitmapped text etc.
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Post » Wed Dec 23, 2009 10:01 pm

Oh! Sorry, man. You're exactly right. I thought you meant that I needed to add in some triggers or internal messages into the plugin, which was really confusing me. haha

By the way, if you need to find out why a function isn't working, there is a way to pull out the debug messages for debugging. In case you run into any troubles.
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Post » Wed Dec 23, 2009 10:53 pm

Hey CROS, I have a few questions for you, since I really like the idea of something like this.

1) Are you imposing rules on what kind of achievements a game can include? If so, why and what?

2) Will our games be tied to some system on your site like steam or live, requiring a player to sign up just to be able to play it, or can they continue to download it from anywhere, play it, and if they choose they can later sign up for an account and play through again to get achievements?

3) Further to the above question. What do you have in place to handle issues caused by someone either playing the game offline, playing the game without creating an account to hold achievements, or intentionally wishing to avoid signing up for whatever reason.

Website specific question
4) Is this a free service, or bloated with ads or are you charging game makers?

5) What does the process involve? For example, a game maker would sign up, then create a "game account" add their achievements, and then somehow link up the plugin to those?

6) Are the achievements shown on the site following a uniform appearance (like Steam and Live do with theirs), or are you allowing games to provide their own styles. By this I mean I know the actual icon (using the above mentioned examples) are always specific to the game and achievement, but do you still have some guidelines that need to be followed, if so what are they?

In game specific question
7) Will this service result in forced branding on games?

8) How deeply does your achievement system impact a game? Does it sit quietly in the background within the game, accepting input only when required and uploading it to the site. Or will it need to be added to the game at the ground level and integrated with everything from the start?

9) If your plugin requires very deep inclusion with the game, how well does it play with possible future achievement plugins from elsewhere? Some game makers may wish to link up to a number of sites for whatever reason (including their own perhaps), how will yours effect this or wont it cause any problems?

10) Is your plugin tied to Game Jolt, or can it be used, like with the above example, for the creators personal site too, for example if the creator decides to have a page displaying the overall number of players who got each achievement on their own site (without requiring them to have anyone sign up, just have it updated automatically), while also using the plugin to update more specific player accounts on Game Jolt (as well as I imagine an overall page there too).

11) Are there any limits to the achievement plugin, or does it accept variables (and thus practically anything you wish to throw at it)?

12) Are you insisting on a specific "achievement unlocked" icon/image to be used in game, if so why, what, and what's it look like? Otherwise I take it we can have our achievement unlocked icons/borders etc. look however we want (in game)? But will you also be providing a selection of usable image files, for users who either can't or wont create their own, to at least provide a base level of quality?


Thanks!
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Post » Thu Dec 24, 2009 5:40 am

Lost my keys pretty much asked all the questions I wanted to know :D
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Post » Thu Dec 24, 2009 6:18 pm

Lots of questions. :?

[quote="Lost my Keys":2f7xsrz1]1) Are you imposing rules on what kind of achievements a game can include? If so, why and what?[/quote:2f7xsrz1]

No.

[quote="Lost my Keys":2f7xsrz1]2) Will our games be tied to some system on your site like steam or live, requiring a player to sign up just to be able to play it, or can they continue to download it from anywhere, play it, and if they choose they can later sign up for an account and play through again to get achievements?[/quote:2f7xsrz1]

Games can be downloaded anywhere, played anywhere, etc. They will not be able to save trophies without an account, though. High scores will most likely have two options that a dev can choose to use for their game: either guests and users can submit high scores, or just users. All up to the game developer how they want to handle things.

[quote="Lost my Keys":2f7xsrz1]3) Further to the above question. What do you have in place to handle issues caused by someone either playing the game offline, playing the game without creating an account to hold achievements, or intentionally wishing to avoid signing up for whatever reason.[/quote:2f7xsrz1]

Up to the game dev. If they want to store the achievements in a file, they can.

[quote="Lost my Keys":2f7xsrz1]4) Is this a free service, or bloated with ads or are you charging game makers?[/quote:2f7xsrz1]

The site has ads. Not many, though. Games don't have to have any ads pointing to Game Jolt, although of course it'd be appreciated. :D Without ads on the site, though, we couldn't do this:
http://gamejolt.com/developers/ad-sharing/

[quote="Lost my Keys":2f7xsrz1]5) What does the process involve? For example, a game maker would sign up, then create a "game account" add their achievements, and then somehow link up the plugin to those?[/quote:2f7xsrz1]

Yeah, pretty much. You can experiment if you want. Games are by default hidden from view when you add one.

[quote="Lost my Keys":2f7xsrz1]6) Are the achievements shown on the site following a uniform appearance (like Steam and Live do with theirs), or are you allowing games to provide their own styles. By this I mean I know the actual icon (using the above mentioned examples) are always specific to the game and achievement, but do you still have some guidelines that need to be followed, if so what are they?[/quote:2f7xsrz1]

The look and feel on the site is unified. How it's portrayed in the game is up to the dev. For the site, devs can upload a 100x100 thumbnail of the trophy, though. They can also add a title, description, and difficulty setting (bronze, silver, gold, plat.).

[quote="Lost my Keys":2f7xsrz1]7) Will this service result in forced branding on games?[/quote:2f7xsrz1]

No. Game Jolt has always operated as a service to help the game devs and not to force crap onto them.

[quote="Lost my Keys":2f7xsrz1]8) How deeply does your achievement system impact a game? Does it sit quietly in the background within the game, accepting input only when required and uploading it to the site. Or will it need to be added to the game at the ground level and integrated with everything from the start?[/quote:2f7xsrz1]

Not sure what you mean. You tell it to do the commands, and then it does it. You could easily create a whole game and then just add in some trophies. It's pretty modular.

[quote="Lost my Keys":2f7xsrz1]9) If your plugin requires very deep inclusion with the game, how well does it play with possible future achievement plugins from elsewhere? Some game makers may wish to link up to a number of sites for whatever reason (including their own perhaps), how will yours effect this or wont it cause any problems?[/quote:2f7xsrz1]

Don't see any problems here.

[quote="Lost my Keys":2f7xsrz1]10) Is your plugin tied to Game Jolt, or can it be used, like with the above example, for the creators personal site too, for example if the creator decides to have a page displaying the overall number of players who got each achievement on their own site (without requiring them to have anyone sign up, just have it updated automatically), while also using the plugin to update more specific player accounts on Game Jolt (as well as I imagine an overall page there too).[/quote:2f7xsrz1]

There is an alpha Game Jolt Service API, which nearly any piece of public information can be pulled from the site. Devs can use this to pull in trophies or leaderboards or anything into their site.

[quote="Lost my Keys":2f7xsrz1]11) Are there any limits to the achievement plugin, or does it accept variables (and thus practically anything you wish to throw at it)?[/quote:2f7xsrz1]

Right now it only supports trophies. Very soon it will support data storage, in which case you will be able to store anything. It'll most likely have to be serialized in some form as a string or something. This can be used for level sharing, replay storing, save state, etc. Really anything.

[quote="Lost my Keys":2f7xsrz1]12) Are you insisting on a specific "achievement unlocked" icon/image to be used in game, if so why, what, and what's it look like? Otherwise I take it we can have our achievement unlocked icons/borders etc. look however we want (in game)? But will you also be providing a selection of usable image files, for users who either can't or wont create their own, to at least provide a base level of quality?[/quote:2f7xsrz1]

You can use whatever. We will be releasing images to supplement the system soon, though. The basic trophy icons used on the site and stuff.

Hope this answers your questions.
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Post » Thu Dec 24, 2009 10:39 pm

Thanks for the reply CROS! I dunno about anyone else but I liked the sound of those answers :D :D :D
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Post » Thu Jan 14, 2010 5:19 pm

Anything new on this?

Also, bump for new users who've recently joined and might be interested in what CROS is doing.
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Post » Mon Feb 01, 2010 7:04 pm

Well, well. A little update (actually, a pretty big one) for anyone keeping tabs on this.

I've just added some new features into the API, as well as fixing a bug in the previous version.

It now has complete functionality for:
Authorizing a User
Getting/Setting Trophies
Scores for Guests and Users
Data Storage (globally for the game, or for a particular user)

There's also plans on implementing status updates (to tell Game Jolt that the user is playing their game) and pulling user information in from Game Jolt.
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