Game Jolt Contest - Win a Business Edition

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  • Hey guys,

    I didn't see anyone else mention this here, but Game Jolt is running a new contest starting March 1st and running for a little over a week. Just wanted to bring it up since the winner gets a free business license of Construct 2!

    We've also recently gotten support for HTML, so we're hoping to get some great HTML-based games!

    Check it out:

    http://gamejolt.com/community/contests/

  • Nice! I definetly participate this contest :)

  • nice info CROS

    better check the site immediately <img src="smileys/smiley1.gif" border="0" align="middle" />

    I wonder, how big is my chance since I'm a newbie around here <img src="smileys/smiley4.gif" border="0" align="middle" />

  • I'm going to join in as well.<img src="smileys/smiley1.gif" border="0" align="middle" />

    r4dicaldreamer

    I'm not joining to win and i figure my chance of winning is vary small. the reason i'm joining is because i like a challenge. Motivates me to raise the bar a little <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Semo - agreed <img src="smileys/smiley42.gif" border="0" align="middle" />

    we can use this opportunity to measure our skill too, in a fun way, and reward if we succeed. Also, we can learn more from this and get ourselves "leveled UP"...hell yeah <img src="smileys/smiley16.gif" border="0" align="middle" />

  • I've joined. I haven't made a new game in ages. It will also be my first contest and I like the idea of working within the constraints of a theme.

  • So, have any of you guys decided what to make for this contest? Would be interesting to see what C2 users are making.

    I'm basically just making a game to try to show off some WebGL water. It will be called 'Certain Nautical Peril.' Will make a page for it on gamejolt when I have enough of the visuals ready.

  • Well i didn't want to make a bullethell but i ended up making one anyway. My fist idea turned out better then i expected but didn't fit the theme at all. I'll finish that after the contest.

    If i'm making a bullethell i better make it good because a lot of people are making one as well. Guess i will have to push myself to the limit with this being my third game. Getting some good inspiration from Tyrian.

    Btw if you like to add me on Jolt my name there is Chiel. Gonne have to change that tho <img src="smileys/smiley17.gif" border="0" align="middle" />

  • I'm going in too ...

  • Here's my WIP game for the comp (no graphics yet)

    MeteoDice

    Stop the Meteors before the hit the bottom, use Wheel Mouse to zoom in/out and zooming in slows down time.

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  • It was an interesting experience.

    For the first time ever I participated in such a contest. It started very bad, because I was struggling with the theme. Took me almost 1.5 days before I had an idea. Instead of building the game world around the theme ("chaos") I decided to build a game engine from chaos. Fractal procederal generation of every aspect, from the game's main objects to the smallest effects. The ambient sounds are structured from it, the animated background as well, the movement pattern of the obstacles (composed from properties like speed, interval, number of obstacles, number of movement steps, etc.), even if and when the game music is playing. Everything.

    I was so in love with it, that I wasted way to much time on less important things, neglecting what people first attract to: Nice graphics for the player and the obstacles. Instead the game has simple placeholder "art".

    Next time I'll choose a somewhat easier idea <img src="smileys/smiley36.gif" border="0" align="middle">

    In case you want to roast me, here's the link to the game: Rough

    However, it was interesting. I think I'll join such contests more often.

  • tulamide

    I saw that game, you're right on first impressions it doesn't seem like much but i read how you developed it and it intrigued me. Anything with 'fractal' in it immediately grabs my attention.

    It was the first thing I thought of when I heard the theme but just thought '...nah too hard!'.

    Like most of the contest entries it just needs more development time to turn it into something really really good.

    I went for the opposite approach in my game. Didn't even think too much about gameplay or a clever interpretation of the theme, aimed more for visuals and audio to be interesting. Wouldn't mind some feedback or suggestions for further development from some other C2 users here!

  • My entry (sadly not yet completed <img src="smileys/smiley19.gif" border="0" align="middle" /> ) is

    gamejolt.com/games/arcade/chaos-turismo/13054

    <img src="http://images2.cdn.gamejolt.com/imgserver/screenshot-thumbnail/898x1000/20916.jpg" border="0" />

  • oh I forgot to mention mine here <img src="smileys/smiley4.gif" border="0" align="middle">

    Silent Night

  • Tommyttk

    You're absolutely right, and I'm still working on it (it's sooooo hard for me to get the graphics right). I tried your game and would have loved to see more of it. Interesting effects, esp. for a browser game. Unfortunately, as all other HTML5 games, it just didn't work on my combo (Win XP, Firefox 19). It stressed my cpu so much that not only the game lagged severely, but also the audio stuttered and distorted, an error that persisted and could only be resolved by restarting.

    It's not your game's fault! It's just frustrating sitting there with a 460 GTX gfx card, capable of running such games two or three times parallel, but the browser developers cut me from the technology and force me to use just 1 core of my cpu for both, graphics and math.

    But I really like your showcasing of what WebGL etc. would be capable of - you've done a good job!

    EDIT: Now I'm confused. Trying r4dicaldreamer 's game, it ran smooth. No lagging, no audio stutter/distortion. Did you use effects as well, r4dicaldreamer, or just sprite animations? (Well polished game for a one-week contest. Amazing!)

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