Game Jolt Contest - Win a Business Edition

Chat about anything not covered in these forums, but keep it civil!

Post » Wed Mar 06, 2013 4:54 pm

Here's my WIP game for the comp (no graphics yet)

MeteoDice

Stop the Meteors before the hit the bottom, use Wheel Mouse to zoom in/out and zooming in slows down time.

labithiotis2013-03-06 16:55:49
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Post » Tue Mar 12, 2013 7:46 am

It was an interesting experience.

For the first time ever I participated in such a contest. It started very bad, because I was struggling with the theme. Took me almost 1.5 days before I had an idea. Instead of building the game world around the theme ("chaos") I decided to build a game engine from chaos. Fractal procederal generation of every aspect, from the game's main objects to the smallest effects. The ambient sounds are structured from it, the animated background as well, the movement pattern of the obstacles (composed from properties like speed, interval, number of obstacles, number of movement steps, etc.), even if and when the game music is playing. Everything.

I was so in love with it, that I wasted way to much time on less important things, neglecting what people first attract to: Nice graphics for the player and the obstacles. Instead the game has simple placeholder "art".

Next time I'll choose a somewhat easier idea

In case you want to roast me, here's the link to the game: Rough

However, it was interesting. I think I'll join such contests more often.
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Post » Tue Mar 12, 2013 5:38 pm

@tulamide
I saw that game, you're right on first impressions it doesn't seem like much but i read how you developed it and it intrigued me. Anything with 'fractal' in it immediately grabs my attention.

It was the first thing I thought of when I heard the theme but just thought '...nah too hard!'.

Like most of the contest entries it just needs more development time to turn it into something really really good.

I went for the opposite approach in my game. Didn't even think too much about gameplay or a clever interpretation of the theme, aimed more for visuals and audio to be interesting. Wouldn't mind some feedback or suggestions for further development from some other C2 users here!
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Post » Wed Mar 13, 2013 1:44 pm

My entry (sadly not yet completed ) is
http://gamejolt.com/games/arcade/chaos-turismo/13054/

Luca ConTato [RisingPixel]
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Post » Thu Mar 14, 2013 9:15 am

oh I forgot to mention mine here

Silent Night
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Post » Thu Mar 14, 2013 12:51 pm

@Tommyttk
You're absolutely right, and I'm still working on it (it's sooooo hard for me to get the graphics right). I tried your game and would have loved to see more of it. Interesting effects, esp. for a browser game. Unfortunately, as all other HTML5 games, it just didn't work on my combo (Win XP, Firefox 19). It stressed my cpu so much that not only the game lagged severely, but also the audio stuttered and distorted, an error that persisted and could only be resolved by restarting.
It's not your game's fault! It's just frustrating sitting there with a 460 GTX gfx card, capable of running such games two or three times parallel, but the browser developers cut me from the technology and force me to use just 1 core of my cpu for both, graphics and math.
But I really like your showcasing of what WebGL etc. would be capable of - you've done a good job!

EDIT: Now I'm confused. Trying @r4dicaldreamer 's game, it ran smooth. No lagging, no audio stutter/distortion. Did you use effects as well, @r4dicaldreamer, or just sprite animations? (Well polished game for a one-week contest. Amazing!)tulamide2013-03-14 13:00:18
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Post » Thu Mar 14, 2013 3:11 pm

@tulamide
Hm that's helpful. I know of a bug in my game where after you die if you leave it the sequence of meteors sometimes starts to build up and go super crazy after a while (maybe in XP that just happens all the time for whatever reason) -that isn't meant to happen! But during normal game it is fine. I built the game on my Win 7 64 pc with a Core 2 Quad QX9650 and Geforce 660 but I also tested it on a Win 8 PC with just a 2.66GHz Core 2 and a Radeon 4550 and it was a little slower but still ran ok.
The WebGL might be a red herring.

Could you confirm the lag and stuttering is occurring DURING the game itself or after death?
and what about in the chrome browser?
I don't have any access to Windows XP PC so if you have any time to test any of this for me it would really help me fix any problems.

I will also update the game and make all WebGL and particles optional.Tommyttk2013-03-14 15:16:54
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Post » Fri Mar 15, 2013 9:34 am

Sadly i didn't have the time to finish it. After the weekend i'll work on it some more because its to far done to just let it go. Only need to make same levels and a boss fight. Bit silly i could not find the time to do this. Oh well.
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Post » Sat Mar 16, 2013 5:29 am

[QUOTE=Tommyttk]Could you confirm the lag and stuttering is occurring DURING the game itself or after death?[/QUOTE] I can confirm, yes. It starts to build up right after start and becomes unplayable (and the sound unbearable =)) after about 30 seconds.

[QUOTE=Tommyttk]and what about in the chrome browser?[/QUOTE] I can't tell. For personal reasons I don't support Google in any way. From what I heard from Ashley, Chrome should have full WebGL hardware support on Win XP. I would expect the game to work on Chrome. But I'm just guessing.
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