Game Maker goes HTML5

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Post » Wed Mar 02, 2011 12:52 am

yeah, hey karsh, didn't mean to attack you by proxy. I actually own gm as well.
on a side note, and this isn't just my bias. the scirra cog is the coolest looking one, especially since maryjane maryjane'd it up
Spriter Dev
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Post » Thu Mar 03, 2011 5:21 am

First I want to say i'm GM fanboy yet. :roll:

I love GM so much.
GML is simple but powerful for making 2D game. And GM's interface is better in my opinion.
But the runner is so slow and crashing sometime. Hm, graphic in gm is so bad. Though that i can make a "big" game with GM.

I'm newbie with Construct but I love this program too.
How it runs smoothly and very fast. So many build-in d&d functions are easy to use. And because i'm studying about python, it's more better. Construct is more easy than GM yet. :D
But something crash for me with Construct. When i try to make a little big game it's really horrible, some message's bug and interface was slow. And d&d is not good enough. So i will use GM with my main project. I fear that crashing of Construct at working. If Construct have something like GML, something will be changed, i can leave GM and give all of my money savings to Scirra. :D

In my opinion, GM is beating Construct yet. Maybe Construct is younger than GM and was beeing free working. I'm interested with future and going to use both. :wink:

Sorry for my English.
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Post » Mon Apr 30, 2012 5:07 pm

Do the developers of C2 know the developers of GM?

For GM to go from a desktop to HTML5 was a big step.

If they developed GMHTML5 to try and compete with likes of C2 then this may work against them
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