Game Project: Need Opinion

Discussion and feedback on Construct 2

Post » Fri May 06, 2016 4:21 am

I have a long term goal (next year) of making a simple dress-up doll game for Android GooglePlay (maybe Apple too). Although have never made any games for the play store. I know that the usual way to make dress-up games like this is to use Flash but do not want to buy the package for one simple game.

My questions is should I use Construct 2 or or an HTML5 game language like: http://www.kiwijs.org/documentation/
If you think Construct 2 how easy is it to turn a project in to a GooglePlay app? How fast would it run?

Thanks
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Post » Fri May 06, 2016 7:35 am

@Guyon - Construct 2 will be best since it is easier compare to programming it using javascript. Construct 2 already made Android Game development easier compare to programming. I will recommend you to use Construct 2 and once you are finished then export to cordova --> IntelXDK / Cocoon.IO. Honestly making games is better and easier in HTML 5 compare to Flash and Construct 2 made it easier by getting rid of programming. Making a dressup game will be better in C2 using some arrays and localstorage.

This tutorial to build a C2 game to an apk using IntelXDK is outdated but it will get you started:
IntelXDK:
https://www.scirra.com/tutorials/4848/h ... alk/page-4

Updated: for Cocoon.IO
https://forums.cocoon.io/t/construct2-h ... ocoonio/45

Good luck in shifting to Mobile Development :D
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Fri May 06, 2016 7:46 am

+1 for the post from @chadorireborn

How fast would it run?
You mean performance or development?
Performance: Here I don't see any problem with a dress up game
Development: The beauty of C2 is it's speed to make a game. Your prototype could run in 1 day (even with limited knowledge).

  • System > On start of layout | system > load game from slot "brain"
  • System > On load failed | system > scroll to obj_Forum
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Post » Fri May 06, 2016 1:45 pm

Thanks for info guys!

Also what screen size should I build in, and can you point me to a tutorial on how to adapt the screen size for phone or tablet?
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Post » Fri May 06, 2016 2:20 pm

@Guyon - You can use 1280x720 (16:9 aspect ratio) which is what I use and it does fit all commonly used mobile devices. But there is also @BackendFreak 's tutorial : http://tobyr.wtfgamesgroup.com/what-is- ... bile-game/ .He recommends : 1200x800 (3:2 Aspect Ratio) since he tested and proven it to fit on mobile devices good too.
Last edited by chadorireborn on Fri May 06, 2016 2:45 pm, edited 1 time in total.
The Things you can create is only limited by your imagination. If you don't have the skills then use your motivation as a natural force to exceed all expectations. Chadori RebornXD
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Post » Fri May 06, 2016 2:26 pm

My favorite is "scale outer"

Here the resolution is not that important. The important part is 16/9, 4/3, ...
So I choose normally 16/9 that would work with a lot of the screens
In my sample project you will find a safezone sprite. As long as you place your objects in the safezone everybody will see it - doesn't matter which screen ratio. If you have a different ratio you will get more background (so make your background larger than the safe zone.

Here is a blank project
https://www.dropbox.com/s/8s9qtm51dho1q ... .capx?dl=0
https://www.dropbox.com/s/dliyuk9ehvd7n ... .capx?dl=0


https://www.scirra.com/tutorials/73/sup ... reen-sizes

  • System > On start of layout | system > load game from slot "brain"
  • System > On load failed | system > scroll to obj_Forum
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Post » Fri May 06, 2016 2:26 pm

Thanks for the fast replay chadorireborn & fm4fanAT!
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Post » Fri May 06, 2016 3:25 pm

Noob Question for fm4fanAT

I am not seeing your resolution on your example to fit 16/9. am I wrong?

***
Also for clothes can I just make sprites? or do I need a sprite sheet. I am guessing about 70 items.
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Post » Fri May 06, 2016 3:43 pm

@Guyon sorry not a noob question - it was my mistake
The aspect ratio I provided is 3:2 (safe zone = 960 X 640)

3:2 is a good/perfect choice - especially for Apple products
Iphone 4 640*960
Iphone 5 640*1136
Ipad 768*1024

It all depends on your kind of game. So for static games like puzzle or dressup - scale outer should be considered.

  • System > On start of layout | system > load game from slot "brain"
  • System > On load failed | system > scroll to obj_Forum
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Post » Fri May 06, 2016 7:11 pm

Guyon wrote:Also for clothes can I just make sprites? or do I need a sprite sheet. I am guessing about 70 items.

You can make sprites, GIF animations, spritesheets whatever fit your needs. C2 supports all.
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