game titles - license

Get help using Construct 2

Post » Sat Sep 07, 2013 3:20 pm

And what about those fan projects, like Mother 4, Metroid 2 remake, I wanna be the guy(who use other people's SPRITES, which is even more "illegal")? Why aren't they banned yet? Why aren't their creators in jail while an immortal skips rope with their entrails? Huh? Huh?




THE WABBAJACK!!!
HARMLESS SIGNATURE THAT IS VIEWED BY OTHERS AS OFFENSIVE AND CONTROVERSIAL
B
14
S
3
G
3
Posts: 356
Reputation: 4,377

Post » Sat Sep 07, 2013 3:29 pm

[QUOTE=fassFlash] Why aren't they banned yet? Why aren't their creators in jail......Huh? Huh?[/QUOTE]

It's Russian roulette... and if you're game gets any kind of real success, trust me, the creators will be all over it. Fan based stuff is usually free marketing for the real deal game. But when it starts to be anything other that a benefit for the original, then SHUTDOWN!

Create your own brand, don't be a copycat wanna be. It pays better to be the company who created "Angry Birds" (trust me they made a lot), and the countless copycats are still starving wanna be's.
You think you can do these things, but you can't, Nemo!
Just keep reading.
Just keep learning.
B
65
S
16
G
9
Posts: 1,429
Reputation: 12,728

Post » Sat Sep 07, 2013 4:05 pm

"Arkanoid" it a trademark, according to this: http://www.trademarkia.com/arkanoid-77126327.html.
In any case, you are better off with making an original name.
B
10
S
1
Posts: 54
Reputation: 958

Post » Sat Sep 07, 2013 4:07 pm

Can not warn enough:

Use game concepts like Breakout/Arkanoid to learn game development. Atari/Taito will be flattered.

But don't, never ever, publish a Breakout clone. It is not the name that is copyrighted, it is the whole game!

You might get away with it when you're not making much profit or gain any attention. But it is intelectual property that you are using without permission. Getting away with it doesn't mean it's legal.

And as soon as you are making profit, gain attention or get in competiton with the copyright holder (e.g. publishing for iOS, where Atari already sells their own Breakout derivatives), the lawyers will knock at your door.

You don't think so? Just google for "breakout copyright" and you will see what I mean.

From the U.S. Copyright Office: "Copyright does not protect facts, ideas, systems, or methods of operation, although it may protect the way these things are expressed."

So in the case of Breakout this means, you may very well have an idea of a paddle pushing a ball that destroys bricks of a wall and bounces back. But when shaping this idea to a game, it MUST NOT be similar to the game Breakout. By substantially altering it, you avoid copyright infringement. For example, use a slingshot instead of a paddle, use real world physics and let the bricks of a wall instead be balloons floating in the air. Now it's your own original work and no derivative anymore. Unless you describe somewhere, that you based this game on Breakout...

But seriously, wouldn't it be easier to create a unique game with an original idea?
Image
B
24
S
8
G
10
Posts: 1,821
Reputation: 8,279

Post » Sat Sep 07, 2013 4:16 pm

@tulamide , game ideas aren't copyrighted , he can make a tetris clone with his own assets and no one will harm him ...Whiteclaws2013-09-07 16:17:10
B
42
S
17
G
17
Posts: 2,247
Reputation: 17,481

Post » Sat Sep 07, 2013 4:31 pm

[QUOTE=Whiteclaws] @tulamide , game ideas aren't copyrighted , he can make a tetris clone with his own assets and no one will harm him ...[/QUOTE]

What's the point of making a Tetris clone other than learning, though?
B
10
S
1
Posts: 54
Reputation: 958

Post » Sat Sep 07, 2013 4:33 pm

@Niko clones are big business - just look at Candy Crush for instance. it's just a clone of Bejewled with a few small additions.
B
92
S
31
G
24
Posts: 3,191
Reputation: 32,699

Post » Sat Sep 07, 2013 5:48 pm

[QUOTE=Whiteclaws]... , game ideas aren't copyrighted , he can make a tetris clone with his own assets and no one will harm him ...[/QUOTE]
@Whiteclaws
[QUOTE=tulamide] From the U.S. Copyright Office: "Copyright does not protect facts, ideas, systems, or methods of operation, although it may protect the way these things are expressed."

So in the case of Breakout this means, you may very well have an idea of a paddle pushing a ball that destroys bricks of a wall and bounces back. But when shaping this idea to a game, it MUST NOT be similar to the game Breakout. By substantially altering it, you avoid copyright infringement. For example, use a slingshot instead of a paddle, use real world physics and let the bricks of a wall instead be balloons floating in the air. Now it's your own original work and no derivative anymore. Unless you describe somewhere, that you based this game on Breakout...[/QUOTE]
In the case of Tetris I can only recommend what I already said about Breakout. It simply isn't sufficient to just make Tetris with your own assets. I'd again say to google it, but to make your search easier, I'll link to just one of so many articles about it: http://www.webpronews.com/tetris-clones-beware-you-may-be-held-accountable-for-copyright-infringement-2012-06
Image
B
24
S
8
G
10
Posts: 1,821
Reputation: 8,279

Post » Sun Sep 08, 2013 10:45 am

this is quite suprising for me, I thought that only the title of my game can get me in trouble...

I have to admit that my version of Arkanoid is similar to the original game Arkanoid, well I suppose I will have to remake it a little bit.

B
14
S
4
Posts: 110
Reputation: 1,538

Previous

Return to How do I....?

Who is online

Users browsing this forum: Google [Bot] and 31 guests