GameClosure + Space Blaster

Discussion and feedback on Construct 2

Post » Sat Mar 23, 2013 4:35 am

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Post » Sat Mar 23, 2013 6:08 am

Wow, that's a lot of work.

Awesome that he broke it down into 6 steps, might give it a shot. Also sounds like a plugin might be coming :).ArcadEd2013-03-23 06:10:31
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Post » Sat Mar 23, 2013 8:07 am

yeah. read the blog. totally fantastic. Non license roads are opening.

Glad some one at GC did this. There were too many small stuff where I wasn't familiar with the api to get it working. The job is fairly clean too.

I'm not sure if GC can write an export for C2 that operates similar to CJS, Appmobi or Phonegap. From what I can tell a GC Application.js needs an audio manager for each game. The rest of the file looks like it can be a drop in. It's fantastic really. If there no sounds the game should run easy.

I'm now debating wich would be easier to get Ouya game running on. Pender or GC. Oh well I will look into this when I'm done my game.

On the bad part of GC. Getting it all to work on Windows is a lot of effort. I'm hoping that will be fixed soon or some one makes a GUi front end.
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Post » Sat Mar 23, 2013 2:18 pm

Amazing developments! Great to see the walkthrough, complex but doable - and open source
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