GAMEE x Construct Game Dev Contest

Discussion and feedback on Construct 2

Post » Thu Feb 08, 2018 1:21 am

@GameeApp I like the platform - it's very slick. Do we need to include the controller image in our final game? Seems like we would if we want to use it. I'm referring to the templates here: https://github.com/gameeapp/gamee-js/wiki/controllers . Thank you!

EDIT: Never mind. Just saw the email you sent:

Is there a way to use your predefined controllers like buttons or joystick?
No, there is no way to use them and think of them as deprecated. If you need some kind of buttons, make your own and put them directly into game.
B
35
S
5
G
3
Posts: 44
Reputation: 3,302

Post » Thu Feb 08, 2018 1:43 am

@GameeApp Once we submitted our game to your email, can we send other upgrades? LIke if we forgot something in the previous version, we can send the new one with that thing in it?
Go try my game Shooter Interstellar!
B
26
S
16
G
13
Posts: 90
Reputation: 9,269

Post » Thu Feb 08, 2018 7:55 am

MrQuickGame wrote:@GameeApp Once we submitted our game to your email, can we send other upgrades? LIke if we forgot something in the previous version, we can send the new one with that thing in it?


Yes, just please send it as a response to the first email so it is in one thread ;)
B
9
S
3
G
1
Posts: 82
Reputation: 3,887

Post » Thu Feb 08, 2018 7:58 pm

@GameeApp Hi! I'd really like to use the ghost and replay modes but I saw that they are not available here. I really think that using them would add a lot to the game I'm making so I'm asking if it's possible to add them. Or if you can't, do you allow me to modify the plugin in order to make them available?
Image
B
44
S
10
G
2
Posts: 252
Reputation: 3,984

Post » Thu Feb 08, 2018 11:23 pm

Hi @GameeApp,

I had two ideas which I developed for a while and then wiped away. Think I finally stopped on something in between.
Don't promise I finish this. I always get carried away with more difficult ideas and this game is probably not as simple as all games I played on GAMEE so far, but I will keep it optimized.

My only question is it OK to use scale outer mode for fullscreen?
Don't want these ugly empty borders in the game. I can put some beauty in there.

Small games are cancer for me -_-
Last edited by XpMonster on Fri Feb 09, 2018 10:04 pm, edited 1 time in total.
I'm a Magician, not a Developer.
B
30
S
10
G
25
Posts: 132
Reputation: 14,856

Post » Thu Feb 08, 2018 11:38 pm

GameeApp wrote:@mrlight234 we are currently developing the platform and aim to open it to partner game developers soon, then the cooperation is based on revenue share from ads (interstitial ads at the moment, rewarded video coming soon)


Hi @GameeApp,
while the platform seems very interesting the lack of details might hold back serious developers that have to consider daily costs to run their studios. I think a more precise information, especially done before the start of the jam, would have helped you in get more interest on it. Still there's time and people can join it if you share those details within a couple of days.

Talking for myself for example, I would really like to have spent one month in develop something customised for your platform, but it means that I have to cut on other projects, where, I am aware about the risks and costs. I might still give it a go making something small in one day, but it would be more for curiosity to test the platform more than a serious effort.

My personal case, but I am sure it will be the same for any other professional developer, would be a loss of chance for you and for the developers as well. That's why, once again, my suggestion is to make clear the revenues, at least from the ads. Then privately, you might have some other form of agreement too, but people are always happy to know why they are investing time on making a game that will give to you an income, and maybe, one day, something to the developers (that might still not be enough to cover even the development costs).

Sorry if my post seems a bit too harsh, but I love when people comes out with new ideas and opportunities, so I wish that everyone can benefit from that, rather than lose the chance :-)

Thank you
Image
B
32
S
12
G
7
Posts: 87
Reputation: 5,932

Post » Fri Feb 09, 2018 12:53 am

GameeApp wrote:
MrQuickGame wrote:We only post our zip game, not all the assets that are mentioned at https://github.com/gameeapp/gamee-js/wi ... principles ?


Yes, just two things to submit:
1) Zip file with the game
2) Link to working game with GAMEE emulator


Link to working game with GAMEE emulator. How do I do?
Go try my game Shooter Interstellar!
B
26
S
16
G
13
Posts: 90
Reputation: 9,269

Post » Fri Feb 09, 2018 7:31 am

@GameeApp,
Hey i wanted to know if i am allowed to have ads in my game?
Also i want to know after i sunmit my game will the game be under your ownership or will it still be mine and i can post it on other places to like playstore?
B
8
Posts: 10
Reputation: 712

Post » Fri Feb 09, 2018 3:22 pm

Hello,
the size 720, 1280 is also 9/16 ratio.
Can this size be used in the project?
B
18
S
8
G
1
Posts: 5
Reputation: 1,948

Post » Fri Feb 09, 2018 11:10 pm

BUG report for everyone's notice!
If you use "Pause on unfocus" for preview please be aware that this will give you cross-origin error in GAMEE emulator.

Image
I'm a Magician, not a Developer.
B
30
S
10
G
25
Posts: 132
Reputation: 14,856

PreviousNext

Return to Construct 2 General

Who is online

Users browsing this forum: No registered users and 2 guests