I've checked the manual and searched through the tutorials and forums, but I cannot find a clear answer.
In the Events sheet, I'm trying to set up basic control movement - left, right, jump, etc. I've created a gamepad object named SNES_USB (snazzy name, eh?). It brings up the parameters window and prompts me to enter two values: the "zero-based index of the gamepad to test", and the button.
I leave the gamepad zero-index value at zero and the button as Button A - I don't change anything. Then I add the action to simulate a platform jump. All the other preliminaries for a basic platform game are set - I tested it with the keyboard object and it worked fine.
My main confusion is how to recognize what buttons on the USB gamepad have what zero-index values so C2 will do the correct action per button. Frankly, this is one aspect I'm just totally lost on.
UPDATE: I missed this in the manual - I was using the downloaded version during my initial search. I did find something about raw values for non-Xbox 360 controllers. Can someone help me with that as well? How do I obtain raw values?
PS - please be patient with me if I ask a TON more questions to any gracious replies. I just want to make sure that I'm SURE I'm understanding this. THANKS!