Gamepad: using one button to cycle through a conversation

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Post » Thu May 08, 2014 8:36 pm

Just trying to figure out how I should set up dialogue when interacting with another character. I have the a cursor appear above the Npc's head when the player is in range. when the a button is pressed the players time scale goes to 0 to freeze him in place. when i hit the button again i want to set and display a different text, then hit the same button again to exit the conversation. pretty standard stuff but i seem to be having a problem. any help would be appreciated.
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