Games and Hacking

Chat about anything not covered in these forums, but keep it civil!

Post » Wed Sep 24, 2014 2:37 pm

Thanks @lanceal! You've really helped me out with this! Really appreciate it!
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Post » Tue Sep 30, 2014 2:51 pm

You might find this interesting, and maybe learn how easy it is for them..

DEFCON 19: Hacking MMORPGs for Fun and Mostly Profit ( w speaker)

but if there's no monetary value in your game, then I don't think there's much to worry about from guys like this.
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Post » Wed Oct 01, 2014 2:24 am

Thanks @procrastinator! I can't watch it right now cause I am still away and have very limited internet quota, but I will definitely watch it as soon as I get back in a few days time.

There is a high chance I might put in a small monetary value, so all information and advice is definitely a welcome! Thanks again!
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Post » Wed Oct 01, 2014 5:55 am

I don't see why putting logic and variables on the server would help. You will still need javascript to send data to the server to manipulate the server variables, it just means you can't manipulate them directly? But for generating a high score, you would have to keep a local one and then send it?
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Post » Wed Oct 01, 2014 8:40 am

Interesting topic, I´m pretty sure there was another one month ago here on the board, with lots of interesting info.
Everyone interested in this should check it out :)
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Post » Wed Oct 01, 2014 11:37 am

Haha @IndieKiwi, I have no clue how it really works now, so not sure how they affect each other but am trying to slowly understand it.

Thanks for that @Beaverlicious, I never saw that post. I tried looking for it but couldn't find it. If you do see it again, would you please share the link.
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Post » Thu Oct 02, 2014 11:07 am

@rekjl

I´m not sure if it was this one, because I thought it was a little longer.
viewtopic.php?f=156&t=91293&p=716055&hilit=cheating#p716055
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Post » Thu Oct 02, 2014 3:23 pm

Thanks @Beaverlicious! It was definitely interesting indeed. It was a year ago, wondering if any strides have been made.....by both the softwares and the hackers! :lol:

Hmm....I'm really leaning towards doing a replay scenario. Where the game stores how the game was played, and saved into an array or something, than I can rerun it with the settings that I also used to create the game. I think it would be a good first protection to immediately find out which are genuine results and which have been altered. If the hackers still want to study and hack the replay values....well hats of to them than :P

I am leaning towards replay scenario and it being stored in a php server.....well that's the plan, but it is still a few months early as I finish the testing and graphics for the game, so in the mean time I am looking at the various methods available and see how much I need to change my game to implement them.
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Post » Thu Oct 02, 2014 4:04 pm

I recommend this book:
http://www.amazon.com/Protecting-Games- ... _2?ie=UTF8

It's seriously awesome for beginners and pros alike, it even includes things like "how to deal with gold farmers on MMOs"
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Post » Fri Oct 03, 2014 2:01 am

@Fimbul, thanks for that link. It definitely does look interesting. Only thing is it was written in 2009, and we need to check if it is still relevant since security and hacking has vastly improved since than. I will have a look at the more recent reviews to see if what is discussed in the book is still effective nowadays. Again, thanks for sharing!
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