Games and Hacking

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Post » Fri Oct 03, 2014 2:07 am

It is still relevant, trust me. Everything the book says is still as true today as it was when it was written.

The only faults are by omission, for instance it doesnt deal with free2play or mobile that much, since in 2009 the hot stuff was Farmville, although even un those cases it has highly relevant advice.

The book isn't dated at all, trust me. I wouldn't be recommending it if it were.
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Post » Fri Oct 03, 2014 5:13 am

@Fimbul, Thanks! I will definitely take your word for it. But the game I am making is for mobile, so since you mention that it doesn't deal with mobile that much, do you think it is still worth buying and reading? If it does delve into the approaches of how hackers hack, maybe it might be worth it as it might be universal and maybe think up of a solution to reduce the effects or make it too troublesome that less of them attempt it.
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Post » Fri Oct 03, 2014 1:39 pm

Chapters 17 (there's a section about collusion in trivia and puzzle games) and 18 (high-score security) seem especially relevant to your interests. In fact, page 186 talks specifically about "Replayable Game Logs" as a technique to detect cheating, just like you said. However, it says:
Some lightweight browser languages like JavaScript and Java do not allow applications to store data on the platform, others like Flash do.

This was somewhat true at the time of writing, but is no longer the case now (since we now have webStorage).

Chapter 20 talks about tournaments, and how some players work to disrupt and cheat them - this seems especially relevant since you're planning a contest.

Chapter 31 talks about gambling: "Skill games, contests, promotions" which is also, again, insanely relevant to your game, especially since you want to offer prizes.
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Post » Fri Oct 03, 2014 1:45 pm

@Fimbul, thanks for that in review! Appreciate it! Will look into getting the book and hopefully start into reading it soon. Now still working on the bugs and founds some lag in the game, so need to work on those for now. Again, thank you!
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