Games for the mind

Discussion and feedback on Construct 2

Post » Fri Jun 08, 2012 11:38 pm

I need an idea for I make a game of this type.


Bye.
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Post » Fri Jun 08, 2012 11:52 pm

Differential calculus platformer
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Post » Sat Jun 09, 2012 1:13 am

Perhaps a html5 "gears" (i didn't find it in html5 but exists in shockwave version) ... sure it could be great and you could use C2 logo as "gear" for advertising ;-p

A turning gear is displayed sometimes for a "working brain" ;-p => good concept !, but perhaps for you : mind = memory game which is quite different.naelian2012-06-09 01:22:49
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Post » Sat Jun 09, 2012 12:40 pm

[QUOTE=sqiddster] Differential calculus platformer[/QUOTE]

Why differential? IMO integral makes a far more interesting platformer.
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Post » Sat Jun 09, 2012 2:15 pm

@talca1991

We don't really know anything about your experience developing games or using C2. I would start with something relatively simple and well known like a variation of Mastermind (aka deduction) or Simon (memory game, play back the music notes) or Rush Hour (a car puzzle game). It makes it easier for people to help you because they know what the game is. When finished, if you are happy with the result, share it on the arcade as an example game for others to learn from.

Then go for a more unique game. kittiewan2012-06-09 14:17:32
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Post » Sat Jun 09, 2012 7:01 pm

@Kittiewan I don't know anything about calculus, I just thought of the mathiest term that came to mind ;)
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Post » Sat Jun 09, 2012 7:12 pm

I don't know what kind of game you should make, but I've got a great name:

"Don't mind me!"
I told my dentist I had trouble with my teeth and asked her to fix it without looking in my mouth..
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Post » Sun Jun 10, 2012 12:15 am

@sqiddster
Really? I was sure I'd heard of that game someplace...Oh. My bad. I was thinking of deferential and integral caucuses--some sort of fantasy no doubt.
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Post » Sun Jun 10, 2012 2:21 am

I got a great idea. It's called "My Game".

It's a game that you create from your own sources of inspiration and determination of creating an unique piece that doesn't need others to tell you what to do.

Also it would include sombre piano music, slow insightful text, silhouette characters against bright backgrounds and pretentious suicide ending. :)
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Post » Sun Jun 10, 2012 7:26 am

A great adventure game about an invisible man, crossing many invisible platforms and invisible traps, kill invisible enemies to save an invisible princess.
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