This game was the one I was planning to eventually sell, but I couldn't find a very good publishing thing, like Desura and stuff, that would consider my game worthy enough. It's not the best anyways, very limited in design, but has a bunch of pretty colors!
In this, you played as the worlds smallest architect that found a small underground chamber. The chamber seem safe, but little did he know that a being can 'seemingly' control the whole chamber.
I wanted to mess around with gravity directions in this title, and did so sucsessfully. The coolest thing about this is that the whole levels are randomly generated. You could theoretically play an infinite amount of these batsh*t-insane levels, but I limited it to 50, as the code would spawn WAY TO MANY F---ING SAWBLADES HOLY F---.
This game was a test to make a game based entirely on sound. It didn't turn out very good, IMHO, but there ya go.
The goal was to move around to find 'files', then collect them. The game was based around being a 'hacker' that stole files from this super-company, using a hacking software called 'ECHO'.
YET ANOTHER ZOMBIE SHOOTER
This game was one of the first games I've ever made. It also has music that I made myself in FL Studio. Not very good music, but I think the lack of elements gives a better effect for horror, like I was intending.
HELL 2 AIR
This game was an inspiration for another game I played as a kid. This is slightly newer than YAZS, so don't expect anything amazing. Besides, the sound broke. No, I don't know why. Still fun to light enemies on fire using their own exploding jets, and seeing the quotes everytime a new wave starts!
http://dl.dropbox.co...es/hell2air.zip <----- Has an old installer that may or may not fix the sound issues.
If any of you guys are curious about other, less finished games I have worked on, then by all means say so. Feel free to share your opinions on these 'works of crap'! xD
EDIT: You can find some other stuff on My Blog