Games with Great Graphics in Construct 2 or CC!

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Post » Tue Sep 18, 2012 11:09 pm

Man, I wish I had art like you guys.

I really, really need some tips to improve the art in AirScape. Any ideas?

(If you have not played it, you can find the link in my sig)
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Post » Wed Sep 19, 2012 12:34 am

[QUOTE=sqiddster] Man, I wish I had art like you guys.

I really, really need some tips to improve the art in AirScape. Any ideas?

(If you have not played it, you can find the link in my sig)[/QUOTE]

I would honestly say that the main character itself looks good. The art isnt terrible. There are places where it could be improved like the ground can have more style to it in the sense of adding more interesting textures to it. Even fill the sky with more of an atmosphere.

But overall its a simple style and it works for what it is.
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Post » Wed Sep 19, 2012 1:28 am

@NotionGames thanks!

I can sort of see what you mean about ground textures (any hints would be nice), but I have no idea how to add more atmosphere to the sky.
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Post » Thu Sep 20, 2012 5:43 am

I love the simple but engaging gameplay of AirScape. I agree it would be cool if the graphics were spiffed up, but they didn't turn me off as they are, and I like the smooth transitions between landing screen to control screen, etc.
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Post » Thu Sep 20, 2012 11:23 am

Thanks, mate!

Maybe I'll just need to get an artist to work with. That would be amazing ;)
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Post » Thu Sep 20, 2012 1:49 pm

I hate to shamelessly plug, but I think Blight looks good


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Post » Thu Sep 20, 2012 2:51 pm

Blight DOES look good. I was checking this out on Desura. Going to support your alpha funding real soon!
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Post » Tue Oct 02, 2012 4:06 pm

In my humble opinion as a creative duty you need to stay true to your style but exercise enough experimentation to learn new things and expand your skill-set.   I would love my game to look like Baulders Gate but pre-rendered graphics are not my forte. Find what your good at and capitalize on it, thats just good business sense.   If you are good at sketching in pencil maybe your game can look like a sketchpad.    If you are not right-minded (creative) then draw on your programming and organizational skills to paint in a methodical manner. When I draw I am constantly tweaking little details. If I dont like a certain part I redraw it and throw it out. The most valuable ability an artist can have is a subjective eye. Dont be married to you initial design. Dont waste 5 minutes sitting there starting at a bad idea.   When something clicks youll know it. When the game is done, it might not have the best graphics in the world but you will know that you did your absolute best and to you it will be great. One thing that can give you freedom is to break the rules. Ashley might cringe if he reads this but Learn the a technologies limitations and then push them, ply them, and see how far they will take you.. However Dont abuse an effect just because its there.
Most of all have fun!
Gillis2012-10-03 05:36:35
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Post » Tue Oct 02, 2012 5:39 pm

I really love this game of my friends
http://www.youtube.com/watch?v=imt49HHYz6M

Made by this indie group called miniboss
http://studiominiboss.com/

I hope you enjoy!
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Post » Tue Oct 02, 2012 6:00 pm

I think this thread is totally underrated, some really great graphics here.

Scirra might want to advertise a bit more with those.

*Edit: For example, I was unaware of most of the Miniboss games. Those look so awesome, they should be right on the front page Eisenhans2012-10-02 18:10:46
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