gamma slider

For questions about using Classic.

Post » Sat Apr 02, 2011 5:18 am

I work on a cathode ray tube-- the most superior of all display devices-- however, most people use LCD moniters, and they are bright! Brighter than I want my game to appear on their screens! Is there a way to configure everyone's screens to the brightness level I want?
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Post » Sat Apr 02, 2011 9:13 am

no, unfortunately.

Most brightness controls are on the monitor itself, with no software interface. At least not a universal one you can program without proprietary software.

You could do one of those brightness things, where you tell the player to turn down the brightness until a symbol is barely visible
but for in game brightness controls, other than like making a big transparent black square over everything I can't think of a way you could do it.
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Post » Sat Apr 02, 2011 7:02 pm

Well I guess I will just have to steal a friends LCD and get some sort a dual monitor setup going-- so that I can be conscious of how it looks both ways-- because I really love my CRT, but I am in a minority ! :lol:
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Post » Sat Apr 02, 2011 7:14 pm

For color, contrast and vibrance, CRT still has everything beat. I've been hearing good things about OLED, but they're still too expensive.
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Post » Sat Apr 02, 2011 8:07 pm

For sprites you could use a color filter. Just add all the sprite objects to a family,add a variable, then set the family color filter to rgb(variable,variable,variable).
With the slider changing the variable to 0-255.
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Post » Sat Apr 02, 2011 8:14 pm

Or even easier, you could set the color filter of the layer.
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Post » Sun Apr 03, 2011 1:13 am

Yeah! Playing around with color filters and opacity seems to just about do the trick! I haven't heard of OLED-- if they are better than these eye killing LCDs then I support them fully!
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Post » Sun Apr 03, 2011 6:01 am

gamma is only possible through shaders, brightness is as lucid said, a big black square.
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Post » Sun Apr 03, 2011 6:33 am

True, 255 would be the absolute color of the sprite.
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