Gamma/Beta different on different devices

Bugs will be moved here once resolved.

Post » Fri Mar 01, 2013 10:36 pm

Link to .capx file (required!):
http://dl.dropbox.com/u/116137178/Bugs/Construct2/Touch/TouchBug.capx

Steps to reproduce:
1. Export capx to cocoon
2. Test zip on any galaxy tablet
3. Test zip on galaxy SIII phone

Observed result:
When changing left or right slope down (z axis)
1, Beta changes on phone
2, Gamma changes on tablet

Expected result:
Identical behaviour across android devices

Is there a workaround in meantime?

Construct 2 version:
120.2 64bit
    
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Post » Mon Mar 04, 2013 2:37 pm

If I need to raise this with Luidei please let me know. I'll need it fixing (or a workaround) before I can publish my game.
silkc22013-03-04 14:38:34
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Post » Mon Mar 04, 2013 3:01 pm

Closing, you should raise this with Ludei. We just report the values CocoonJS gives to us, if the values are wrong it must be CocoonJS's fault.
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Post » Mon Mar 04, 2013 3:03 pm

Note I just tried this and it seems consistent for me in Firefox for Android and CocoonJS. I used Portrait mode in CocoonJS, did you use landscape?
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Post » Mon Mar 04, 2013 5:13 pm

Hiya

Yeah my game is Landscape.

Cocoon cloud compilation settings are landscape left, landscape right and "Scale to fit".

I've tried both using the zip file in the cocoonJS launcher, and also fully compiled as an APK.

I haven't tried in a browser on either device.silkc22013-03-04 17:21:05
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Post » Tue Mar 05, 2013 9:11 am

Hmm when I go click the "forum" button on Ludei's site I get a blank page. Might be work restrictions (bah) so will try at home later.
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Post » Thu Dec 05, 2013 1:09 pm

Hi, i'm having the same trouble, my game is in landscape left, scale to fill, I built my APK with cocoonJS and tested on a TF101 tablet and on a mobile phone sony xperia; the beta values that i'm using for scrolling the parallax changes axis, on the Xperia works like it should but on the tablet i have to move the device on the other axis... did you found a workaround for this?
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