Gampad AND keyboard

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Post » Sun Feb 26, 2012 12:04 am

I have a pretty long list of action to be triggered after user input, I would love to offer support for both keyboard and gamepad and I would like to know if there is a way to avoid having to rewrite all actions of all the controls for both keyboard and gamepad (AKA please add OR)
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Post » Sun Feb 26, 2012 12:32 am

Put actions under function plugin's "On function" then using "action:call function" to replace these actions.
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Post » Sun Feb 26, 2012 12:38 am

Wonderful, thanks!
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