Gangster Tactics: Pile Them In

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Post » Sat Mar 22, 2014 7:22 pm

Nice pixel art and concept hope you can finish the game
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Post » Sat Mar 22, 2014 10:33 pm

bilgekaan wrote:Nice pixel art and concept hope you can finish the game


Will try my best :)
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Post » Sun Mar 23, 2014 2:01 pm

Very nice indeed. Are you going to sell this game on steam? . The potential is there . Great job . Can't wait to play the demo.
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Post » Sun Mar 23, 2014 3:07 pm

DravenX wrote:Very nice indeed. Are you going to sell this game on steam? . The potential is there . Great job . Can't wait to play the demo.


Thanks for your compliment. I planned to just that. Demo should be out after around two to three more months as long as the progress train never stop chugging :D

Today progress.

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Smooth and sexy, I love it!

Custom Scrollbar function is complete, woohoo!
HTML default scrollbox can go straight to hell with its ugly shit.

Can easily change to fit any amount of arrays.
Usable through keyboard and gamepad.

Won’t clip any layers ,
Won’t default itself to the top layer screwing everything up like the default
Can add image,text, buttons and links to the scroll if I desire it.
All parts are customizable. Quite please with myself over it.

For anyone interested to built their own custom scrollbox, i recommend the capx inside that webpage as your template, as it is mine ;) .
https://www.scirra.com/tutorials/770/how-to-create-a-simple-scrollbox

A short rest before continuing on with control UI.
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Post » Sun Mar 23, 2014 3:25 pm

That's an awesome scrollbar. This game is comming along nicely!
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Post » Mon Mar 24, 2014 11:09 am

Oh yeah :-D Pixel-Art as it´s finest!
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Check out our start-up and configure your own helmet in true 3D.
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Post » Mon Mar 24, 2014 12:49 pm

coollll buddie !!!!!
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Post » Mon Mar 24, 2014 3:17 pm

Alright some more progress today.

I just finish the Controls UI for the game. Holy shit, that was harder than I thought

It is not complicated, just hell lot of work and thinking that goes into what buttons should what. In the end, I just copied Tactics Ogre schematics and then move on, believing that in the future, when all my features are set, I will have a better understanding how to ensure the players can use all the buttons with high efficiency.

To show progress: here’s some gifs:

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1/3

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2/3

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3/3

The current control schematics:
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No "rape" button? This is not my gangster game. Dropped hard. - a 4chan anonymous

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I may need a "Everybody Walk the Dinosaur" button in the future. Maybe not

Do tell what changes you wanted to the current control schematics. I will see what I can do :D
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Post » Tue Mar 25, 2014 9:06 am

well will there be a keyboard version of this?
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Check out our start-up and configure your own helmet in true 3D.
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Post » Tue Mar 25, 2014 9:57 am

Beaverlicious wrote:well will there be a keyboard version of this?


Umm....
I like to think that you glance over this thread with bated excitement and skip a lot of boring texts ;) , so let me repeat the first post and my previous post, yes, this game is developed for windows with both keyboard and gamepad supported, whichever you want to use. :)
Which is why I implemented a Control UI where you can change the keyboard binding according to what you wanted. :)
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