a quick question @Ashley as he's the main brain of this operation :)
when running a phonegap C2 export through eclipse, in logcat i get garbage collector logs almost every second. we all know that gc uses quite a bunch of processor cycles. do you think it's woth my time to make something like sprite pooling in my C2 game? ie. don't destroy bullets, instead hide them / make them inactive and when needed don't create them, but set their position / active / visible again?
thanks in advance :)