Garden of Mist-A linear Rogue-Like (working title)

This forum is currently in read-only mode.
From the Asset Store
This Student Workbook uses both Construct 3 & 2 encoding. It supplies client-side & php "back-end" encoding.
  • So this is a project inspired by both progress quest, and early 3D rogue-likes. The concept is simple, you create a character, choose the name, class, and alignment and then proceed into the game screen. In the game screen you have all your stats, character image, inventory, save/ load buttons, zone screen, and actions. In the game you can only move "onwards" to a random zone that will have a one in four chance that an event will occur. Events will range from monster encounters, loot finds, random npc encounters, and whatever else I can come up with (or you). The game never ends, you can play on a single character as long as you want to. The game once complete will be released with the cap file allowing people to modify and add items or even make their own linear rogue-like. I can't quite say at this point if it will be anything like being able to just download a million custom weapons and put them in a folder or anything, but it will definitely be modifiable.

    Done

    ====

    Classes

    Alignments

    To Do

    ======

    Fix Character Name input

    Items

    Combat

    events

    finished ui graphics

    <img src="http://s21.postimg.org/nr73cs8vb/garden_of_mist_screen_3.png" border="0" />

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Just a heads up. If you are using listbox and your layout is resizeable, you're gonna have a bad time. It also likes to exist globally. So you'll have to destroy it manually.

    At least this is the experience I've had with them. :(

  • I don't plan on having the layout be expandable, but thanks for the heads up, I'll definitely keep that in mind.

Jump to:
Active Users
There are 1 visitors browsing this topic (0 users and 1 guests)