GASMAN FF

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Post » Thu Mar 03, 2011 9:34 pm

oh i can use that. do you know something about transitions.
how to make the layout reload from the start when the player dies?
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Post » Thu Mar 03, 2011 9:37 pm

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Post » Thu Mar 03, 2011 9:40 pm

thanks, you can get a free copy if you like.

yea i tried that but my game seems to want to freeze, ill probably fix it, atleast i got the hang on it
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Post » Thu Mar 03, 2011 9:47 pm

Thanks! I'd like that!

Yeah, there was some discussion of freezing, but I thought that was fixed. If you make another layout and load that at death does it still freeze?
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Post » Thu Mar 03, 2011 9:51 pm

ill try probably not. and thats a great idea for a faded layout, thanks
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Post » Fri Mar 11, 2011 7:01 pm

my game is finnally ready, would someone wish to try it?
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Post » Fri Mar 11, 2011 8:57 pm

[quote="karshinkoff":2hrhwdap]my game is finnally ready, would someone wish to try it?[/quote:2hrhwdap]

Sure, pm me where I could dl it and details. Would you still want bugs report?(if I find any)
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Post » Fri Mar 11, 2011 10:48 pm

I've come to the conclusion that I'm not very good at GASMAN... :lol:

The game controls very well and some of the effects (like the reflective ice) are particularly nice. It's not unfairly difficult by any means, it just a bit of a "trial and error" game.

Well great work, Karshinkoff! (and thank you for not having a feature that reminds you how many times you have died so far :mrgreen: )
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Post » Fri Mar 11, 2011 10:53 pm

thank you for the feedback, means a lot :D you know how to shoot and use the shield right?
i guess its easier for me because i created everything and tested it countless times.
but there are alot of random factors, the game gets kinda better on later stages, it will be shown on the trailer
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Post » Sat Mar 12, 2011 2:01 am

Okay... patience is key.

I was rushing through levels and I would end up dying at the same spots, but once I started to think things out more I did a lot better. I like how the levels are fairly short (so far, at least). Do the later levels have checkpoints or do you have to beat them without dying?

Maybe if the more-skilled players want an extra challenge there could be a timed mode?
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