Gearup - mech shooter platformer

Show us your completed creations made in Construct 2

Post » Mon Jun 03, 2013 2:45 pm

Hi everyone
this is my first game with construct that I have been working on for a couple month
started out as a mere animation experiment, it grows into a game

the game is simple shooter platformer,
you drive a mech, earn money, and upgrade your gear





currently there's nothing much in it,
but the basic mechanic is done,
for now there's only 4 level in the same dessert,
I'll work on more level,
and the tutorial level is kinda suck as right now and I might need to redone it

you can play the game here: http://gearup.clay.io/

reccomended using chrome,
and I'm not sure how the performance will go, because I haven't tested it on many machine

tell me what you think guys
any feedback is appreciated! :)
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Post » Mon Jun 03, 2013 5:27 pm

Hi @mochakingup,

Just played your game. It took a while to load, but once I was in I really liked it. Nice tutorial, smooth game-play and animations. Also like the style of your graphics (very original).

Good luck with it, I'm sure it'll do well :)
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Post » Mon Jun 03, 2013 9:22 pm

wow that was a lot of fun. difficult but enjoyable. and i'm a sucker for upgrades. well done! can't wait to see more.
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Post » Mon Jun 03, 2013 9:46 pm

@mochakingup holy crap! That looks awesome! *goes to play it*

Edit:
I literally spent that whole 5 minutes moonwalking the mech.. Sulli2013-06-03 21:49:34
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Post » Mon Jun 03, 2013 11:03 pm

@Blacksmith
thanks!
yeah, I cant help with the loading, because that's how construct handle it, loading all the files at the beginning. right now it's about 10mb total. hopefully loading per layout will be implemented soon.
don't you feel the tutorial a little bit putting off or boring?

@CleverName81
Thanks! the game is a bit of a grind,
me too a suckers for customization,
I find my self enjoy to create the item and upgrade more than creating the levels :p

@Sulli
thanks! hahaha
maybe I should add 'moonwalk' in the features list
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Post » Tue Jun 04, 2013 7:09 am

It looks very good!
But the in-game screenshots make it hard to distinguish between background and foreground action. The colors don't contrast enough :)
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Post » Tue Jun 04, 2013 7:49 am

@mochakingup,

No I thought the tutorial was fine. It wasn't too long, and people generally find it useful to have a brief introduction before getting started. You could always add a skip button for those people who just can't wait to play (if you have one already, sorry I missed it)!

:)
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Post » Tue Jun 04, 2013 11:46 am

Looks quite nice! Not sure about the tutorial - maybe it could be implemented in the first mission just by adding signs like "Press Shift to dash", etc? After all, controls should be pretty familiar to people who played any games and might not need a really thorough demonstration - most people who play games are familiar with concept of movement, jumps, using Shift to run and mouse buttons to shoot, etc.
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Post » Tue Jun 04, 2013 12:10 pm

@mochakingup
wow... so glad you put this up..
again I want to compliment your artwork it is amazing,,
i enjoyed the tutorial , it kept my interest..and was very informative.. love the movements/ animations.. runs really smooth
I like the menu and sounds
I've bookmarked the page to come back and play some more..
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Post » Tue Jun 04, 2013 3:55 pm

@Rory
thanks for pointing that up!
what do you think the best way to do this?
should I create separate sprite for the background, or just apply effects to the layer, I'm not sure what's the best option here

@mineet
Thanks! I was waiting for it to have more content before posting
I'm glad you like it! how far did you manage to go?

@Blacksmith @Niko
I guess the tutorial experience will differ for each people
Back then when I first showed it to my friends, some of them is struggling with the controls, so I decided to make a tutorial level.
showing the tutorial as sign is a good idea,
it will make it less restrictive while still informative.
thanks for the suggestion! :)mochakingup2013-06-04 15:55:50
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