General Animation Question

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Post » Mon Sep 21, 2015 9:54 pm

Hey guys!

So I'm wanting to have powerups in levels that will upgrade character armor - such as a helmet. I'd like to avoid adding them in sequentially. I am also using Spriter for my animation.
Should I go about this by animating limbs separately and then fixing them to my platform (to switch them out as powerups are acquired) or would I be able to animate the character and then make up the armor and fix them to position and angle of limbs upon being picked up (would that use up too much CPU power in a desktop situation)?

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