Alright, I know about the platformer behavior but is there way to apply gravity to an object without using the platform-er behavior? I want to apply it to a bullet so that it will eventually fall to the ground. Thanks in advance!
100*dt <== This is important, don't leave it out. deltatime is the amount of time between ticks which sums up to 1 each second. So if you want that to move 100 pixels per second you do a Each tick: 100*dt
You could also add to the angle, something like 30*dt each tick instead of this. It's up to you.Somebody2011-09-05 23:38:08