I'm worrying a bit for my game project. It's becoming quite code-filled across several event sheets, and I'm noticing that even if I run an old level file that used to be able to put out ~500 fps in Unlimited mode, it now is just above 200 most of the time, but the level itself doesn't use more code than before.
Will the project just keep slowing down as I expand on it (levels and a few bits of "code" are already external)? Is there something I can do to avoid this global slowdown of the game? I tried lots of stuff to try and pinpoint places where the sudden drop could occur, but it doesn't really get better until I remove basically everything in the game. Could I possibly make MORE event sheets so that instead of just disabling groups to skip code, I skip including other event sheets? Would that help?
I just don't know how Construct works on this level.