what about his animations and movement need work? for the most part it feels about right, speed adjustments are necessary and maybe jump strength.
the code is fairly efficient, all of the points he made I have done long ago.
I have solved the slide problem since this was last posted. lots of help from the how do i section, many new ideas, all worked extremely well.
anyways this was more to just get a feel of what making a megaman like game would be like, i have a puzzle game and a platformer without shooting i am working on right now that take precedence, I do like to use what i learn in test engines like this project so i may return to it with a more megaman style slide action (cant stop sliding if under low space) and better more megaman like enemies and levels. i hope to just remake cutman's stage 1:1.[/QUOTE]
Oh sorry, I based myself on the posts you guys made and the .capx I downloaded. Glad to hear you improved it! And I'd really like to see the Cut Man stage! Keep up the good work!