Generic Megaman Engine

Show us your completed creations made in Construct 2

Post » Wed Mar 06, 2013 11:45 pm

Damn BACL! Great stuff!
thax for sharing!
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Post » Fri Mar 08, 2013 3:41 am

This is amazing!!! Very Thx
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Post » Fri Mar 08, 2013 4:41 am

[QUOTE=BACLog]

what about his animations and movement need work? for the most part it feels about right, speed adjustments are necessary and maybe jump strength.

the code is fairly efficient, all of the points he made I have done long ago.

I have solved the slide problem since this was last posted. lots of help from the how do i section, many new ideas, all worked extremely well.

anyways this was more to just get a feel of what making a megaman like game would be like, i have a puzzle game and a platformer without shooting i am working on right now that take precedence, I do like to use what i learn in test engines like this project so i may return to it with a more megaman style slide action (cant stop sliding if under low space) and better more megaman like enemies and levels. i hope to just remake cutman's stage 1:1.[/QUOTE]

Oh sorry, I based myself on the posts you guys made and the .capx I downloaded. Glad to hear you improved it! And I'd really like to see the Cut Man stage! Keep up the good work!
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Post » Fri Mar 08, 2013 5:04 am

this is great! any chance of you uploading the updated capx? id love to play with that :D

now we just need a castlevania engine in here :P
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Post » Fri Mar 08, 2013 6:55 am

[QUOTE=shadowscawl] this is great! any chance of you uploading the updated capx? id love to play with that :D

now we just need a castlevania engine in here :P
[/QUOTE]

I'll post the updated one when i do a little more on it, i have not have much time as of late
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Post » Mon May 13, 2013 7:17 am

Hey @BACLog I just wanted to check in and see how your work on this has been progressing?
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Post » Mon Jun 17, 2013 8:55 pm

@VACLog any chance you are going to post your updated CAPX? I would love to see where you ended up with it.
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Post » Mon Jun 17, 2013 9:37 pm

@BACLog I'd also enjoy seeing the further progress
your work is great
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Post » Mon Jul 08, 2013 11:10 am

@bluephase
I honestly have been so busy with other projects I have not touched this project in quite some time, I am getting ready to release my first completed C2 project. I have made several small projects this being one of them and they all helped to get a better grasp on C2 as far as I can tell this is where the megaman project ended not sure if it is the same one uploaded or not but i'll link to the .capx I have saved.

I have not looked at it in a long time so I dont even remember what I have done.
https://dl.dropboxusercontent.com/u/45198/Megadude.capx

and this is a megaman X style wall cling

https://dl.dropboxusercontent.com/u/45198/MMXWallJump.capxBACLog2013-07-08 11:12:04
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Post » Tue Nov 12, 2013 6:32 am

@BACLog ...it is simple AWESOME! I will look into the code in detail, I really like the feeling of the game and the movement, it was like Megaman all over again! :)

@siks did you ever finished the Megaman engine? I tried to look at the link but it was empty. (I know this trail is "old")
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