Generic question: setting up events for correct animations.

For questions about using Classic.

Post » Mon Jun 22, 2009 2:56 pm

Hey, thank you all for your answers!

I will give the splitting technique a go; it seems much more reasonable for a big number of animations.

And Lucid, I can see the point on using variables, it seems more "clean". Ill try that too.

And yes, Deadeye, my test character doesnt crouch so much, I will have that in mind when (if I ever) design my own original character.

BTW, it is so difficult to be original when ur working with a black and white 32 x 32 pixels sprite!. If I want to make an american WWII soldier it would most probably end up looking much the same as this one, but never as good!!

I like tiny black and white sprites, and thats because I grew up playing games on a ZX Spectrum (and yes, I am THAT old :))
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Post » Mon Jun 22, 2009 3:42 pm

Spriter Dev
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Post » Mon Jun 22, 2009 9:50 pm

[quote="tntjack":2zrc22zr]....and thats because I grew up playing games on a ZX Spectrum.[/quote:2zrc22zr]
You're not the only one. :)

lol

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