Geolocation

Discussion and feedback on Construct 2

Post » Mon Jun 03, 2013 1:06 pm

Thanks Ashley,
Great news to hear an official plugin is coming :)
For now I'll try to cook my own plugin to see how the Javascript SDK is working and quiclky test a basic geolocation feature.
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Post » Mon Jun 03, 2013 1:34 pm

You can check out here for a decent starting point for a geolocation plugin:

link

It's still rough around the edges, but it believe it'll save you some amount of time.

Cheers!

edit: to see what i've added to the Podes version, check this link: linkJohnnySheffield2013-06-03 13:37:02
Be nice until it's time to not be nice
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Post » Tue Jun 04, 2013 9:11 am

@JohnnySheffield

Thanks that looks cool, I'll give it a try very soon, for now I'm getting my hands dirty to get to know the SDK.
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Post » Mon Jun 10, 2013 10:48 am

Official Geolocation support would be awesome. I've also been developing Geolocation game ideas, but had to use Unity at the moment as using the Google API has been sketchy. Would much rather use Construct.
Geolocation games are a growing area, with some great possibilities. Google bought out the 'Ingress' dev team, now a huge success - they clear see this too.
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Post » Fri Jun 14, 2013 9:39 am

Great job Ashley for geolocation support in R134, it works perfectly fine compared to my messy plugin!
Awesome!
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Post » Tue Jun 18, 2013 10:38 am

Hi there,

I'm having an issue with the geolocation plugin in r134, everythings works fine but the heading property. It's always set to "0" although it's giving correct orientation in Google Maps.

I've tested it on several android devices with the same result.
Does anyone manage to use it properly?
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