Hello Guys , I'm pretty stuck when it ends to instances , so I have few questions !
So , I have a Family Called Gameobject that contains player object , and 1 enemy object ! At the start of the layout enemies spawn randomly , But I am stuck here How can I make the biggest object eat the smaller ones when they enter in contact knowing that all the objects are physic powered and that the world gravity is 0 ! Like in Osmos
Please answer as soon as possible , I am in a hurry
Thank you very much