Germs Invader !

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Post » Sat Aug 25, 2012 11:27 pm

Hello Guys , I'm pretty stuck when it ends to instances , so I have few questions !

So , I have a Family Called Gameobject that contains player object , and 1 enemy object ! At the start of the layout enemies spawn randomly , But I am stuck here How can I make the biggest object eat the smaller ones when they enter in contact knowing that all the objects are physic powered and that the world gravity is 0 ! Like in Osmos

http://www.youtube.com/watch?v=pso6UBicLWU

Please answer as soon as possible , I am in a hurry
Thank you very much
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Post » Sun Aug 26, 2012 2:41 am

Here you are!

Not sure why they won't bounce off the walls, but that's not the point of the example ;)

Hope this is what you wanted!sqiddster2012-08-26 02:53:00
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Post » Sun Aug 26, 2012 3:28 am

thank you so much @squiddster !
But can you explain me how you did it
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Post » Sun Aug 26, 2012 4:06 am

Sure.

The key lies in 'pick 0th instance' and 'pick 1st instance'. These let you choose the instances separately even if they are the same object. Everything else should be pretty clear.
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