Hey all, got an interesting question.
At the moment, 8-directional controls always are oriented in the same direction, regardless of rotation of layout. Needless to say, this makes it impossible to use in any games involving rotation of layer/layout.
So, there are two solutions as far as I can see...
-1. Someone comes up with a working replication of the behavior, and then we could apply trig. However, I cannot seem to come up with a good imitation of it.
-2. @Ashley adds an 'Angle Offset' property, which adjusts the control direction of the behavior accordingly.
Any help or advice would be nice!