Get a valid certificate for app release

Get help using Construct 2

Post » Mon Feb 10, 2014 8:33 pm

i must have looked at every tutorial on the forum and the first 5 pages of google but i just cannot for the life of me figure this out.

Im trying to upload it to the android market using keytool to generate my certificate.

I managed to generate some certificates with this code:
keytool.exe -genkey -v -keystore release.keystore -alias (appname) -keyalg RSA -keysize 2048 -validity 10000

But it says invalid finger print.

Hmmm im probably trying to tackle this problem at the wrong angle can anyone help?

thank you.
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Post » Mon Feb 10, 2014 9:37 pm

Are you using java 6 or 7? I remember there was a problem with 7 a while back, but I would hope they would have fixed it by now.

Even if you are not using CocoonJS, Ludei has a great guide on their Wiki for signing APK files. http://support.ludei.com/hc/en-us/articles/200767258-Creating-an-installable-Android-APK
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Post » Mon Feb 10, 2014 10:06 pm

im on version 7 mate, yeah ive seen that i can still not figure it out lol its just one of them things i dont get :/
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Post » Mon Feb 10, 2014 11:00 pm

Try java 6 then and see if it solves your issue.
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Post » Tue Feb 11, 2014 8:01 am

I went back to java 6 as you said but i think i found my problem im getting a SHA256 algorithm instead of SHA1 do you know how to change this?
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Post » Tue Feb 11, 2014 8:12 am

Ive managed to generate a SHA1 algorithm with the DSA command i was using RSA for some reason :S.
still no luck still invalid lol i really don't get this i thaught making the game was going to be the hard bit but it turns out that was the easy part.
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Post » Tue Feb 11, 2014 1:51 pm

You are sure the apk is a release and not a debug, right?

Ed
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Post » Tue Feb 11, 2014 3:50 pm

I think i am going to do it threw cocoonjs now pal it seems like the easy option (i hope).

Just need to convince them i deserve premium now so more unbearable waiting around :(.
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Post » Thu Mar 13, 2014 10:37 pm

I've been looking for a way of publishing my already made crosswalk game to the store and I'm stuck in the part where I need to put the
Signing certificate fingerprint (SHA1): thing on the google developer console. I've check the forums up and down looking for a more "comprehensive" tutorial/process.

At the moment I publish my apk using the intel xdk which takes care of my "android/crosswalk" file made by construct and turns it into an apk for me to download. However this doesn't seem to make any Sha key or anything like that for me...

Any clear pointers from the team(or community) or @Ashley would be very welcome. I guess it would also make for a great tutorial for everyone else trying to get their game out there.
Freefall Bird
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Post » Thu Jan 19, 2017 2:38 am

I just made a video about this because I was having some issues with the google "game center" (I can't think of its name right now)

https://youtu.be/oVoALTrYhGE
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