Get my animations to run smoothly and completely?

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Post » Sun Mar 24, 2013 6:42 pm

[QUOTE=Tekniko] I can see the problem already. Your animation is too long.

When Key is released > Set Animation to Standing.

That's the basic idea.[/QUOTE]


What do you mean too long? It's only 4 frames?
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Post » Sun Mar 24, 2013 7:23 pm

It means that when your player is inputing a command (whatever the method), it's triggering an animation.

But you only intercept the start of the input, not the moment the player stops pressing the key or stop touching the control arrow.

So put conditions "Keyboard on key release" or "Touch on end of touch" which will display the "default" animation (standing).
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Post » Sun Mar 24, 2013 7:50 pm

I'm not following. When I hold the right arrow key to the right my character starts moving. However, it's skipping some of the frames going in that direction.
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