Get pinned objects to mirror with parent

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Post » Thu Jul 18, 2013 4:55 pm

Saw a post on this in the closed bug section, but I can't get it working the way they mentioned

I've got a marionette that's made up of multiple body parts pinned together and then pinned to a base image that acts as collision.

I've got it set up so that the base image mirrors based on whether the pathfinding is moving left or right. I've tried unpinning, updating the pin position/master.Angle and then reattaching and it doesn't react.

Is there any idea if a solution of creating a family would work? I've been trying to find a solution that would preserve the relative attachment of the segments but to no avail.
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