Get time taken for an animation with different frame speeds

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Post » Thu Mar 31, 2016 6:27 pm

Hi, I'm trying to string animations together using "wait". Player.AnimationFrameCount/Player.AnimationSpeed works fine when the frame speed of each frame = 1, but I have a large number of animations, each of which has different speeds for individual frames - copying the frames over and over is not an option.

Is there any way to achieve what I want? Surely there must be an "Animation Frame Speed" expression so I can determine the length of an animation with different frame speeds?

Any help appreciated.
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Post » Sun Apr 03, 2016 1:48 pm

I'm facing the same issue with my street fighter style game to which this is critical. Don't like the workaround suggested at all.

Anyone have any ideas?
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