GetMass Cocconjs accelerated physics

Bugs will be moved here once resolved.

Post » Sun Nov 10, 2013 12:17 pm

Link to .capx file (required!):
https://docs.google.com/file/d/0BxoHB3AGjIpYVmNONFRRVllSekE/edit?usp=drive_web

Steps to reproduce:
1. Create a new project.
2. Add sprite with physics behavior.
3. Add a variable.
4. Add action: Set variable to Sprite.Physics.Mass.
5. Add CoccoonJs object and make sure that Physics engine = Accelerated.
6. Test the project on cocoonjs launcher(tested on 1.4.4 - 1.4.5).

Observed result:
Black screen, and JavaScript Exception ( Tag :'onactivated'): TypeError: Object [object Object] has no method 'GetMass'

Expected result:
I expect that the game start.

Browsers affected:
Chrome: no
Firefox: no
Internet Explorer: no
It's working on browser.

Operating system & service pack:
Windows 8.1 64 bit.

Construct 2 version:
R149
    Francy112013-11-10 12:23:18
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Post » Mon Nov 11, 2013 7:52 pm

Closing as it's a bug in CocoonJS - Ludei need to fix this.
Scirra Founder
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Post » Tue Dec 03, 2013 1:32 pm

Ludei doesn't fix this with new version 1.4.6 .. How can I do?
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Post » Tue Dec 03, 2013 2:21 pm

Accelerated Physics doesn't work at all. Even without events
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