Getting my app on iTunes Store

Ideas and discussion about publishing and distributing your games

Post » Wed Oct 08, 2014 12:39 am

Hello everybody,

I have been trying to get my app on the iTunes appstore and it was rejected twice because of this :

Your app has the UIFileSharingEnabled key set to true in the Info.plist but this feature is not functional.

I thought I had fixed this issue in xcode by updating the value in the info.plist file, but it seems like it didn't work. I'm getting pretty tired by the process and was wondering if anyone could assist me so I can get the app up and running on iTunes.

Thank you in advance for your help.
As a last resort, I am willing to pay a small amount (I am on a tight budget) to someone in order to get the app on the iTunes store. But I'm sure some charitable soul will help me... right? :)
B
33
S
9
G
3
Posts: 493
Reputation: 4,042

Post » Wed Oct 08, 2014 8:27 am

How are you exporting from c2?
B
42
S
17
G
2
Posts: 850
Reputation: 6,209

Post » Wed Oct 08, 2014 3:30 pm

@volkiller730 Ejecta. Maybe I just configured some other detail of the info file wrong, but I'm unsure what.
B
33
S
9
G
3
Posts: 493
Reputation: 4,042

Post » Wed Oct 08, 2014 9:47 pm

yeah I think it Maybe something you changed i used ejecta to and didn't have any problems. Do you no what all you Changed?
B
42
S
17
G
2
Posts: 850
Reputation: 6,209

Post » Wed Oct 08, 2014 10:10 pm

Uhm no idea, but maybe if I can get a sample file to compare it it would be useful. DO you think you could help me with that? (Even by sending me one by PM)
B
33
S
9
G
3
Posts: 493
Reputation: 4,042

Post » Wed Oct 15, 2014 12:07 am

I hate to be that guy but :

Bump. Anyone? The "Application supports iTunes file sharing" was set to NO all along...
B
33
S
9
G
3
Posts: 493
Reputation: 4,042


Return to Distribution and Publishing

Who is online

Users browsing this forum: No registered users and 0 guests