Ghost Blaster

Show us your works in progress and request feedback

Post » Mon Nov 03, 2014 7:58 pm

Image

GAMEPLAY:
Make your way through each level killing ghosts and other supernatural nasties on the way, collect 3 golden skulls on each level.
You also collect coins which can be used to upgrade weapons.

Planning to release on gamejolt, android and windows phone 8 to begin with

Image
B
50
S
22
G
14
Posts: 174
Reputation: 10,842

Post » Tue Nov 04, 2014 12:56 am

Love the look :)
B
23
S
4
G
2
Posts: 364
Reputation: 2,392

Post » Tue Nov 04, 2014 6:35 am

@PhoenixNightly

Thank you very much
B
50
S
22
G
14
Posts: 174
Reputation: 10,842

Post » Fri Nov 07, 2014 11:49 am

A couple of enemies that I have been working on
Image
Image
B
50
S
22
G
14
Posts: 174
Reputation: 10,842

Post » Sat Nov 15, 2014 10:15 am

The First Level from Ghost Blaster only another 29 to go

Image
B
50
S
22
G
14
Posts: 174
Reputation: 10,842

Post » Mon Nov 17, 2014 4:53 pm

I have uploaded a demo version of Ghost Blaster to Gamejolt (3 levels)

Any feedback would be appreciated, thanks in advance.

http://gamejolt.com/games/platformer/gh ... ter/37289/
B
50
S
22
G
14
Posts: 174
Reputation: 10,842

Post » Mon Nov 17, 2014 6:54 pm

Ok so I have played the 3 levels you uploaded, very quick review:

Good:
Game felt smooth, i didnt notice any bug.
Graphs were good, all the assets were done in the same vein so no patchwork of styles.

Bad:
If those are supposed to be the starting levels the level design is quite awful, and if its not its still pretty bad. Most of the deaths are due to things you cant avoid/couldnt foresee. So you have to die one time on almost every obstacle to progress, and thats not really good design. Overall your level design and a few elements of your gameplay could be so much better.
How am i supposed to know which key to press to fire? Its not written in the tutorial.
The sound design in general gets tiring really fast, i cant give you much advice as its also not my forte.
B
6
S
2
Posts: 9
Reputation: 493

Post » Mon Nov 17, 2014 9:12 pm

@artsym
Cheers for the feedback
They are the starting levels but it is a work in progress so they are not as they will be when finished, just wanted to get some feedback to see where I needed to improve things. Tried to make the levels quite hard so you couldn't just complete them straight away but maybe need to make things a little less cruel on the first time through.
Will update the tutorial it was originally written with touch controls in mind and I have overlooked the fire button, although the instructions in gamejolt do mention the controls.
The sound is very basic at the moment and will be improved greatly

Glad you liked the graphics
B
50
S
22
G
14
Posts: 174
Reputation: 10,842

Post » Mon Nov 17, 2014 11:24 pm

The sprites/tiles themselves are not bad, but I think the walls could do with a less bright color. Something darker would enhance the creepy theme.
B
10
S
2
G
1
Posts: 49
Reputation: 693

Post » Tue Dec 16, 2014 1:02 pm

10 levels are now available to play on gamejolt

Will be releasing on android shortly as well
B
50
S
22
G
14
Posts: 174
Reputation: 10,842

Next

Return to Works in Progress/Feedback Requests

Who is online

Users browsing this forum: No registered users and 5 guests