Ghost Shooter tutorial - game over event choice question

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Post » Thu Oct 09, 2014 6:02 pm

First, @Ashley, it was a great tutorial, very easy to follow. I completed it last week, and then later did the part about adding the Game Over screen and having the monster get faster and locate the Player if closeby, etc.

My question is simple:

You set your Game Over object to be visible, and then at the start of layout you set it to invisible. What I did in my version, instead, I set my Game Over object to invisible, and then, when dead and the user presses Space to go to layer 1, I set the Game Over object to invisible.

It seems to me that there's no difference at all, the result is the same in both mine and yours. So my question: is there any reason why doing it your way would be better? Why set it to "visible" in its properties? Any problem with my way?

(Anyone can answer even though it seems like I'm asking Ashley, lol.)
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Post » Sun Oct 12, 2014 10:24 pm

There's no difference...
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Post » Tue Oct 14, 2014 11:59 am

It's probably more a matter of personal habits/preferences and logic.
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Post » Tue Oct 14, 2014 5:55 pm

Okay, that's what I thought but wasn't completely sure (maybe in some rare cases for reasons I don't know it would have caused issues).

Thanks a lot for confirming it!
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Post » Wed Oct 15, 2014 5:19 am

You never know what's cooking in our Ashley brain but, he is good guy
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