Ghostbuster New Proton Pack

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Post » Mon May 25, 2009 11:33 pm

Hey ya'll,

I haven't been around the forum for a while, been busy with exams and whatnot.

Following Caspis Sinclair's tip, I had a look at Ashley's Instant Hit Laser example and after some tweaking and trying, I pretty much got what I wanted all along(So, I guess thanks to Ashley and Caspis :mrgreen: )

Anyway, here's the "demo" for those who want to check it out(the green enemy is just for target practice, so don't worry, when I'm finished, the enemies will be a lot more challenging I hope :D. Plus, in order to influence him, you need to hover over him with your cursor. I had to do it like that, because collision detection just took to many resources when walking AND blasting at the same time. ):

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Post » Tue May 26, 2009 8:49 am

I like the new look! Particles didn't look bad but I think animated sprites fit the look of the movie better. 8)

I'm not sure about having the beam length adjustable, though. I think it would be better if it was an instant shot instead (it was pretty much an instant-hit beam in the movies).
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